arXiv:2606. 13673v1 Announce Type: cross Abstract: Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs).
By Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Yu-Chiang Frank Wang, Min-Hung Chen
arXiv:2606. 12830v1 Announce Type: cross Abstract: While recent vision-language models (VLMs) demonstrate strong multimodal understanding, they remain limited in spatial reasoning tasks that require active evidence acquisition and multi-step visual interaction.
By Changye Li, Meng Lu, Yi Wu, Ligeng Zhu
The paper introduces DeSpatial, a framework that separates spatial understanding into perception and reasoning. It uses a shared 3D perception tool with joint segmentation–depth co-refinement and cross-view instance fusion to produce a unified, metric, gravity-aligned 3D scene. DeSpatial achieves state‑of‑the‑art results on VSI‑Bench, MindCube‑Tiny, ViewSpatial, and VSI‑SUPER, demonstrating that the main bottleneck in spatial reasoning is precise 3D perception.
By Yifei Liu, Xiaolong Zhou, Ziyang Gong, Yifan Zhou, Yuanyuan Gao, Yuning Gong, Yuchen Yang, Hongjie Zhang, Xue Yang, Xiao Sun, Zhihang Zhong
arXiv:2604.12102v3 Announce Type: replace
Abstract: We describe compute-grounded reasoning (CGR), a design pattern in which code computes selected sub-problems from explicit intermediate representati...
By Arun Sharma
The paper introduces PEPS, a training‑free framework that improves spatial reasoning in Vision‑Language Models by parsing queries into a compact set of executable requirements before execution. PEPS uses a typed FESM schema (Frame, Entity, State, Metric) to commit queries, then selectively grounds primitives via fixed geometric APIs and verifies sufficiency, allowing early termination or targeted repair. Experiments on spatial reasoning benchmarks show that PEPS boosts accuracy while reducing refinement rounds, API cost, and latency compared to existing tool‑integrated baselines.
By Xiwei Liu, Yulong Li, Xinling Zhuang, Xuhui Li, Yichen Li, Haolin Yang, Zhixiang Lu, Yutong Xie
Code4Scene is a benchmark that evaluates coding agents on constructing and editing 3D scenes in Unreal Engine. It tests agents on two tasks: construction, where they must build a scene from open‑ended language, and editing, where they must recover a target scene from reference images while preserving everything else. The benchmark measures task fulfillment, artifact integrity, and physical validity, revealing that construction and editing performance are correlated but not interchangeable, with agents struggling most with spatial composition and precise edits.
By Xiaokang Ye, Siddhant Hitesh Mantri, Zimeng Chen, Edward Zhang, Zhaoxu Zheng, Yuanheng Li, Yizhao Chen, Tianyang Huang, Lianhui Qin
arXiv:2608. 12743v1 Announce Type: new Abstract: Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants.
By Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen
arXiv:2608.12743v3 Announce Type: replace
Abstract: Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ab...
By Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen
arXiv:2607. 27703v2 Announce Type: replace Abstract: Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning.
By Yang Zhou, Zixuan Huang, Sunzhu Li, Zhuo Yang, Chen Zhang, Shunian Chen, Caijun Yan, Jianyao Xu, Shunyu Liu, Weijie Fu, Peiliang Li, Xiaozhi Chen, Yuxiang Cai
Think3D introduces a framework that endows Vision‑Language Models with interactive 3D chain‑of‑thought reasoning by integrating 3D manipulation tools for active spatial exploration. The approach improves performance on benchmarks such as BLINK Multi‑view, MindCube‑1K, and VSI‑Bench‑Tiny for proprietary models like GPT‑4.1 and Gemini 2.5 Pro, and a reinforcement‑learning variant, Think3D‑RL, enables open‑weight models such as Qwen3‑VL‑4B to autonomously learn effective 3D exploration strategies, yielding tool‑use patterns comparable to stronger models and turning a performance drop on MindCube‑1K into a substantial improvement.
By Zaibin Zhang, Yuhan Wu, Lianjie Jia, Yifan Wang, Zhongbo Zhang, Yijiang Li, Binghao Ran, Fuxi Zhang, Zhuohan Sun, Yizhuang Peng, Zhenfei Yin, Lijun Wang, Huchuan Lu
SpaceAct is a new benchmark that tests multimodal large language models on 3D spatial and temporal reasoning through closed‑loop physical action and active perception. It uses interlocking bricks and mechanical puzzles to create 108 verified instances across 36 task families, requiring models to reconstruct 3D geometry, anticipate dynamics, and execute precise 6‑DoF poses while avoiding collisions. The accompanying SAPA framework provides diagnostic modes and active‑perception capabilities, revealing that even with a valid plan, current models struggle with 3D visual grounding and action refinement.
By Chenglong Shi, Zekai Yuan, Yue Song, Jon Pu, Will Wu
arXiv:2610.16679v2 Announce Type: replace
Abstract: Spatial reasoning agents can inspect tool outputs and repair errors, but reusing these lessons requires preserving both the computation and the con...
By Bin Yu, Shijie Lian, Zhaolong Shen, Xiaopeng Lin, Yao Zhang, Haishan Liu, Haotian Li, Yuliang Wei, Kai Hu, Yichao Du, Zhirui Zhang, Bailing Wang, Kai Chen