arXiv AI

Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planning

arXiv:2607. 22732v1 Announce Type: new Abstract: LLM-based game agents often perform poorly on more complex tasks.

arXiv AI
Jun 9

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

arXiv:2606. 09669v1 Announce Type: new Abstract: Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world.

By Hongcheng Gao, Hailong Qu, Jingyi Tang, Jiahao Wang, Zihao Huang, Hengkang Qiao, Shihong Huang, Junming Yang, Yi Li, Hongyixuan Yuan, Wenjie Li, Bohan Zeng, Wenbo Li, Bo Wang, Jianhui Liu, Olive Huang, Haoyang Huang, Wentao Zhang, Guoqing Huang, Nan Duan, Yinpeng Dong
arXiv AI
Sep 17

Clueing up LLMs with Tool-Augmented Deductive Reasoning

The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.

By Rebecca Ansell, Autumn Toney-Wails
arXiv AI
Jul 17

SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning

arXiv:2606. 29932v3 Announce Type: replace Abstract: Long-horizon strategic planning in complex strategy games requires coordinating tightly coupled decision domains, including technology, economy, diplomacy, and military, across hundreds of turns under imperfect information.

By Tianyu Jin, Shuo Chen, Yida Wang, Liuyu Xiang, Yingzhuo Liu, Zhiyao Jiang, Yexin Li, Peipei Li, Zhaofeng He
arXiv Computer Vision
Aug 28

Think3D: Thinking with Space for Spatial Reasoning

Think3D introduces a framework that endows Vision‑Language Models with interactive 3D chain‑of‑thought reasoning by integrating 3D manipulation tools for active spatial exploration. The approach improves performance on benchmarks such as BLINK Multi‑view, MindCube‑1K, and VSI‑Bench‑Tiny for proprietary models like GPT‑4.1 and Gemini 2.5 Pro, and a reinforcement‑learning variant, Think3D‑RL, enables open‑weight models such as Qwen3‑VL‑4B to autonomously learn effective 3D exploration strategies, yielding tool‑use patterns comparable to stronger models and turning a performance drop on MindCube‑1K into a substantial improvement.

By Zaibin Zhang, Yuhan Wu, Lianjie Jia, Yifan Wang, Zhongbo Zhang, Yijiang Li, Binghao Ran, Fuxi Zhang, Zhuohan Sun, Yizhuang Peng, Zhenfei Yin, Lijun Wang, Huchuan Lu