arXiv AI

Kepler: Auditable World Models for ARC-AGI-3

Kepler is an open‑source harness that represents hypotheses as executable world models and validates them through retrospective transition checks and conditional prediction checks. In the ARC‑AGI‑3 benchmark, a frozen Claude Opus 5 configuration achieved a perfect 100.00 RHAE on all 25 public games without per‑game model selection or score‑conditioned reruns, and matched or outperformed median‑human action counts on 181 of 183 levels. The study also identified three evaluation failures and highlighted that public‑set score alone has limited discriminative value, advocating for first‑attempt, cost‑conditioned, and verification‑aware reporting. whyItMatters":"The results demonstrate that a purely score‑based evaluation can be misleading, underscoring the need for more rigorous, cost‑aware, and verification‑aware metrics in AI benchmark assessments."

arXiv AI
Sep 3

CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI

CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.

By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa
arXiv AI
Sep 17

Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization

The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.

By Joey Xiao, Haonan Huang
arXiv AI
Sep 21

GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions

arXiv:2609.21562v1 Announce Type: cross Abstract: Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A gam...

By Xinyu Che, Yunfei Ge, Shihao Li, Yanchen Liu, Hang Yan, Xinping Lei, Yanghai Wang, Zixuan Dong, Yifan Yao, Qianqian Xie, Letian Zhu, Jiaheng Liu
arXiv Computer Vision
Sep 4

VeriPhy: Agentic Physical Reasoning for World Model Evaluation and Refinement

VeriPhy is an auditable physical‑verification system that transforms a text prompt into typed physical obligations and a statically validated execution plan before any video frames are generated. During execution, it gates calls to frozen low‑level experts (segmentation, tracking, counting, depth, OCR, audio‑event detection, etc.) and records provenance‑carrying evidence for each action. The system maps these records to a three‑valued state—supported, contradicted, or unknown—providing traceable verdicts that can be used to refine generation models.

By Wenzhuo Xu, Yuchen Zhu, Chongjian Ge, Xuan Shen, Jing Shi, Jason Kuen, Yongxin Chen, Molei Tao, Christopher McComb, Noelia Grande Guti\'errez, Jiuxiang Gu
Hugging Face Trending Papers
Sep 2

VeriPhy: Agentic Physical Reasoning for World Model Evaluation and Refinement

VeriPhy is an auditable physical‑verification system that evaluates generated video by compiling prompts into typed physical obligations and a statically validated execution plan before any frames are observed. During execution, it gates calls to frozen low‑level experts (e.g., segmentation, tracking, counting, depth, OCR, audio‑event detection) and returns provenance‑carrying evidence records, which are mapped to a three‑valued state (supported, contradicted, unknown) with full traceability. On a 1,500‑clip corpus of human‑annotated flaw records, VeriPhy accounts for 228 failures out of 304, outperforming a published question‑decomposition evaluator that accounts for 164, while also providing auditable evidence for each verdict.

arXiv AI
Sep 24

Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms

The paper introduces VHD-Play, a pipeline that first samples and solves a mathematical model before generating agentic reinforcement learning environments, ensuring that dynamics and evaluation are aligned from the outset. This approach yields 3,300 diverse environments at a low cost and significantly improves the performance of a large language‑model agent (Qwen3.6‑35B‑A3B) across multiple diagnostic families and external benchmarks. The study demonstrates that stateful interaction is a key factor in learning gains and that scaling the training substrate can further enhance performance.

By Xinjie Shen, Wei Fan, Xudong Guo, Jianhong Tu, Yang Su, Chuqiao Kuang, Yinger Zhang, Dayiheng Liu
arXiv AI
Jun 30

OSWorld2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

arXiv:2606. 29537v1 Announce Type: new Abstract: Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents.

By Mengqi Yuan, Zilong Zhou, Xinzhuang Xiong, Weiming Wu, Jiayang Sun, Jiamin Song, Kaiqian Cui, Bowen Wang, Haoyuan Wu, Yitong Li, Dunjie Lu, Haikong Lu, Qi Zhen, Xinyuan Wang, Jiaqi Deng, Yuhao Yang, Cheng Chen, Boyuan Zheng, Alex Su, Xiao Yu, Hao Zou, Saaket Agashe, Xing Han Lu, Manpreet Kaur, Zhengyang Qi, Vincent Sunn Chen, Frederic Sala, Dayiheng Liu, Junyang Lin, Zhou Yu, Yu Su, Siva Reddy, Xin Eric Wang, Peng Qi, Tianbao Xie, Tao Yu
arXiv AI
Jul 15

OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

arXiv:2606. 29537v2 Announce Type: replace Abstract: Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents.

By Mengqi Yuan, Zilong Zhou, Xinzhuang Xiong, Weiming Wu, Jiayang Sun, Jiamin Song, Kaiqian Cui, Bowen Wang, Haoyuan Wu, Yitong Li, Dunjie Lu, Haikong Lu, Qi Zhen, Xinyuan Wang, Jiaqi Deng, Yuhao Yang, Cheng Chen, Boyuan Zheng, Alex Su, Xiao Yu, Hao Zou, Saaket Agashe, Xing Han Lu, Manpreet Kaur, Zhengyang Qi, Vincent Sunn Chen, Frederic Sala, Dayiheng Liu, Junyang Lin, Zhou Yu, Yu Su, Siva Reddy, Xin Eric Wang, Peng Qi, Tianbao Xie, Tao Yu