RuleSmith: Multi-Agent LLMs for Automated Game Balancing
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2604.07733v2 Announce Type: replace Abstract: Evaluating strategic decision-making in LLM-based agents requires generative, competitive, and longitudinal environments, yet few benchmarks provid...
The paper introduces Adversarial Heuristic Learning (AHL), a framework that uses AI agents to refine game policies without changing model weights. It presents AAArena, a benchmark of 12 adversarial games and 1,920 human programs, where agents analyze replays, select opponents, and revise policies to maximize ranking within limited budgets. Experiments show that certain configurations achieve gold medals, while performance drops in games with complex rules, highlighting challenges in game understanding and long‑horizon policy development.
arXiv:2610.18354v1 Announce Type: new Abstract: Game-theoretic benchmarks claim that large language model (LLM) strategic decision-making varies across game types, interaction structures, and capabil...
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
arXiv:2608. 09128v1 Announce Type: cross Abstract: LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents.
SpeedrunBench is a new benchmark that tests large language model agents on their ability to develop and refine strategies for completing nine different video games as quickly as possible. The benchmark requires agents to repeatedly improve, reflect, and reason over long action horizons to beat both themselves and other players. Experiments show that while agents can approach human records on simple platformers, they lag behind humans on longer, more complex games within realistic resource limits.