Voice "Cloning" is Style Transfer
arXiv:2605.16578v4 Announce Type: replace-cross Abstract: Artificially generated speech is increasingly embedded in everyday life. Voice cloning in particular enables applications where identity pres...
arXiv:2605.16578v4 Announce Type: replace-cross Abstract: Artificially generated speech is increasingly embedded in everyday life. Voice cloning in particular enables applications where identity pres...
arXiv:2608. 19527v1 Announce Type: cross Abstract: AI clones that imitate a specific person typically reproduce what the person says and how they sound, but not how they listen.
arXiv:2604. 01562v2 Announce Type: replace-cross Abstract: Voice cloning is often evaluated in terms of overall quality, but less is known about accent preservation and its perceptual consequences.
The study investigates how verbal attunement and real‑time behavioral mimicry affect users’ perceptions of an embodied AI counselor in virtual reality. Participants interacted with a system that varied in verbal attunement (attuned vs. neutral) and behavioral mimicry (present vs. absent). Results indicated that verbal attunement most reliably increased perceived empathy, while mimicry had a marginal effect on perceived humanness and showed exploratory positive associations with empathy, positivity, and humanness, especially among female participants.
The study investigates how the visibility of speaker biographies to interlocutors during training, inference, and evaluation affects persona-based dialogue generation. It finds that training-time visibility is the primary factor determining whether models express persona traits or simply copy biographical text, and that providing interlocutor-biography visibility during training reduces target-biography copying. Additionally, asymmetric disclosure—where only the interlocutor sees the target biography—leads to more frequent leakage of target content into interlocutor turns, making such dialogues easier for a judge to identify.
The article critiques the notion that a person's voice is a stable, unique biometric trace—termed a voiceprint—by reviewing historical, forensic, and technological evidence. It argues that voices are highly dynamic and context-dependent, and that the voiceprint metaphor misrepresents probabilistic speaker information as a fixed identity marker. The authors emphasize that speaker recognition should account for within-speaker variability, domain mismatch, and synthetic manipulation rather than rely on an assumed stable voiceprint.
Emergi-PersonaOS is a psychology‑grounded operating system designed to manage persona agents throughout their lifecycle. It structures personas into three layers—dispositional traits, characteristic adaptations, and narrative identity—allowing the system to infer current persona states from situational cues and generate appropriate actions. The OS records experiences, evaluates revision candidates, and controls belief updates through explicit review and traceable evidence, enabling controllable evolution of persona agents over long interactions.
arXiv:2608. 11225v1 Announce Type: new Abstract: AI "personality clones" force a re-examination of personal identity in operational terms.
arXiv:2509. 02910v2 Announce Type: replace-cross Abstract: Large language models (LLMs) increasingly act on people's behalf: they write emails, buy groceries, and book restaurants.
arXiv:2402.14879v2 Announce Type: replace-cross Abstract: To enhance immersion and engagement in video games, the design of Affective Non-Player Characters (ANPCs) is a key focus for researchers and...
arXiv:2608.22731v1 Announce Type: new Abstract: Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate...
arXiv:2603. 03915v2 Announce Type: replace-cross Abstract: Large Language Models (LLMs) have shown remarkable potential in developing role-playing agents (RPAs).