Behavior2Trip introduces a new task—Behavior‑Aware Travel Planning—where user preferences are inferred directly from past behavior trajectories rather than explicit instructions. The benchmark contains 11,400 Chinese travel‑planning instances, each with an average of 39.8 past behaviors across 14 attributes and 5 preference dimensions. A reinforcement‑learning agent, B2T‑Agent, leveraging behavior trajectories, external retrieval tools, and internal memory, outperforms strong baselines such as GPT‑4.1 on this challenging dataset.
Behavior2Trip introduces a new task—Behavior‑Aware Travel Planning—where user preferences are inferred from past behavior trajectories rather than explicit instructions. The benchmark contains 11,400 instances from a major Chinese travel platform, each with nearly 40 recorded behaviors across 14 attributes and 5 preference dimensions. A reinforcement‑learning agent, B2T‑Agent, leverages these trajectories, external retrieval tools, and internal memory, outperforming GPT‑4.1 and other baselines on the dataset.
By Zihao Cheng, Yingyu Shan, Hongru Wang, Zeming Liu, Xinyi Wang, Xiangrong Zhu, Yuhang Guo, Wei Lin, Yunhong Wang
arXiv:2509. 21842v2 Announce Type: replace Abstract: Travel planning (TP) agent has recently worked as an emerging building block to interact with external tools/resources for travel itinerary generation, ensuring an enjoyable user experience.
By Yansong Ning, Rui Liu, Jun Wang, Kai Chen, Wei Li, Jun Fang, Kan Zheng, Naiqiang Tan, Hao Liu
arXiv:2604. 17456v2 Announce Type: replace Abstract: Large language model (LLM) agents have shown strong capabilities in long-horizon reasoning, tool use, and decision-making in digital environments, yet extending them to physically grounded systems remains challenging.
By Siqi Lai, Pan Zhang, Yuping Zhou, Jindong Han, Yansong Ning, Hao Liu
arXiv:2605.25200v3 Announce Type: replace
Abstract: Travel planning in the real world is overwhelmingly a \textit{group} activity, yet existing LLM travel-planning benchmarks reduce it to a single us...
By Xiang Cheng, Yulan Hu, Lulu Zheng, Xiangwen Zhang, Zheng Pan, Xin Li, Yong Liu
The paper proposes a mean‑field reinforcement learning framework that models rewards and transitions as functions of an unknown low‑dimensional aggregate statistic of a large agent population. By learning this low‑dimensional representation in an offline setting, the authors demonstrate a provable method for obtaining near‑optimal policies. Experiments on a one‑step routing game inspired by supply‑chain problems show that, with a fixed neural‑network size and optimization budget, the learned representation improves reward prediction and the quality of Nash equilibria compared to baselines that ignore population structure.
By Aditya Makkar, Benjamin Unger, Jeongyeol Kwon, Mathieu Lauri\`ere, Eugene Vinitsky, Yonathan Efroni
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore
RideSkill is a hierarchical algorithm for generalized ride sharing that uses large language models (LLMs) to automatically design and train a skill repository, a combiner, and a repositioner. The combiner assigns vehicle-specific skills for adaptive dispatch across varying scenarios and objectives, while the repositioner moves idle vehicles to emerging regions to avoid conflicts. By training all components via an LLM-based evolutionary method, RideSkill eliminates the need for real-time LLM calls, enabling high-performance deployment in large-scale systems.
By Zijian Zhao, Sen Li, Xialiang Tong, Mingxuan Yuan
DeliveryGym is a 3D reinforcement learning environment that simulates continuous courier shifts, integrating multimodal tool interaction and persistent world dynamics to compute trajectory rewards based on simulator events. It provides feedback on resource consumption—time, energy, and money—across entire delivery trajectories, enabling agents to learn planning that balances immediate task success with long‑term constraints. The environment also adapts future training shifts to a policy’s weaknesses while keeping evaluation fixed, demonstrating that both learning from complete shifts and targeted training improve agent performance on complex delivery tasks.
arXiv:2606. 01046v1 Announce Type: new Abstract: The development of Large Language Models (LLMs) has significantly improved travel planning applications, yet evaluating such models is limited by existing benchmarks' limitations: 1) overemphasis on constraint compliance, neglecting multi-dimensional qualities like spatio-temporal cost; 2) datasets lacking real-world authenticity and coverage in key areas (e.
By Weiyi Chen, Shuaixiong Wang, Ziyun Gao, Kaichun Hu, Wangze Ni, Shimin Di, Chen Jason Zhang, Lei Chen
arXiv:2607. 10630v1 Announce Type: cross Abstract: Robust motion planning in dense traffic requires autonomous vehicles to interact in rare and safety-critical scenarios that are underrepresented in naturalistic driving data.
By Tong Nie, Yuewen Mei, Junlin He, Yihong Tang, Jian Sun, Wei Ma
arXiv:2605. 24202v2 Announce Type: replace Abstract: Multi-agent LLM workflows route inference through specialized roles to lift end-task accuracy, but jointly training those roles with reinforcement learning is unstable in ways that are poorly understood.
By Yifan Zeng, Yiran Wu, Yaolun Zhang, Wentian Zhao, Kun Wan, Qingyun Wu, Huazheng Wang