The paper proposes a scalable traffic modeling approach that uses a single representative large language model (LLM) agent for each homogeneous traveler group, rather than one LLM per traveler. The representative agent maintains a mixed strategy over routes, updates it daily based on positive reinforcement signals, and uses a tunable step size to adjust its strategy. This design improves scalability, stabilizes learning, and produces interpretable dynamics that reproduce realistic behavioral patterns such as the decoy effect and income‑based willingness‑to‑pay differences.
By Hanlin Sun, Jiayang Li
arXiv:2609.35916v1 Announce Type: cross
Abstract: Real-world embodied agents often pursue independent objectives within a shared physical environment, where their actions can alter the conditions fac...
By Jie Yang, Jiajun Chen, Jiazheng Zhou, Mianqiu Huang, Yining Zheng, Yuxin Wang, Xipeng Qiu
arXiv:2607. 13028v1 Announce Type: cross Abstract: Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains.
By Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang, Zachary Lee, Tim Wang, Wei Zhan
The paper presents Learn2Drive, a neural‑network‑based framework for socially compliant adaptive cruise control in automated vehicles. It incorporates social value orientation to let AVs consider their impact on human‑driven vehicles and overall traffic flow, aiming to reduce congestion and improve efficiency. Numerical experiments show that shifting the AV’s objective from personal energy savings to collective traffic flow can boost downstream vehicle speeds by over 38% and dampen traffic oscillations.
By Yuhui Liu, Samannita Halder, Shian Wang, Tianyi Li
arXiv:2408.15538v4 Announce Type: replace
Abstract: While modern Autonomous Vehicle (AV) systems can develop reliable driving policies under regular traffic conditions, they frequently struggle with...
By Guanren Qiao, Guorui Quan, Jiawei Yu, Shujun Jia, Guiliang Liu
RideSkill is a hierarchical algorithm for generalized ride sharing that uses large language models (LLMs) to automatically design and train a skill repository, a combiner, and a repositioner. The combiner assigns vehicle-specific skills for adaptive dispatch across varying scenarios and objectives, while the repositioner moves idle vehicles to emerging regions to avoid conflicts. By training all components via an LLM-based evolutionary method, RideSkill eliminates the need for real-time LLM calls, enabling high-performance deployment in large-scale systems.
By Zijian Zhao, Sen Li, Xialiang Tong, Mingxuan Yuan
arXiv:2508. 04811v2 Announce Type: replace Abstract: Order dispatch systems play a vital role in ride-hailing services, which directly influence operator revenue, driver profit, and passenger experience.
By Lin Jiang, Yu Yang, Guang Wang
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore
arXiv:2603. 06607v2 Announce Type: replace-cross Abstract: Radio resource allocation (RRA) is a critical function in cellular vehicle-to-everything (C-V2X) networks, where vehicles must share limited wireless resources to support safety-critical communications.
By Siyuan Wang, Lei Lei, Pranav Maheshwari, Sam Bellefeuille, Kan Zheng
The paper reports on training autonomous driving policies via self‑play, extending previous work by using Transformers and a real‑city high‑definition map. On CARLA and Waymo benchmarks, the resulting policies underperform compared to Gigaflow, with identified failure modes such as reward hacking at traffic lights and lack of incentive to stop at stop signs. The authors also analyze which traffic rules emerge from self‑play and confirm that reward conditioning produces diverse driving behaviors.
By Laur Sisask, Ardi Tampuu, Tambet Matiisen
SHRED is a framework that trains vehicles, pedestrians, and cyclists through large‑scale heterogeneous self‑play from random initialization, without using expert demonstrations or logged trajectories. By combining type‑specific dynamics, procedural scenario generation, and per‑agent randomization, SHRED allows diverse, realistic behaviors to emerge through closed‑loop interaction. In benchmarks such as the Waymo Open Sim Agents Challenge and InterPlan, SHRED outperforms demonstration‑free baselines and prior self‑play methods, showing that heterogeneity in self‑play improves both traffic realism and planning performance.
By Wei-Jer Chang, Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Masayoshi Tomizuka, Wei Zhan
The paper introduces a preference-conditioned multi-objective reinforcement learning framework for tactical decision making in heavy-duty vehicles. It explicitly models safety, energy efficiency, and time efficiency as separate objectives and uses Generalized Policy Improvement and Proximal Policy Optimization to learn policies that approximate the Pareto front across these conflicting goals. Experiments in a scalable highway traffic simulation show smooth, interpretable Pareto fronts and meaningful trade-offs, with the policy enabling behavior transitions without retraining.
By Deepthi Pathare, Leo Laine, Morteza Haghir Chehreghani