arXiv AI

TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale

arXiv:2607. 13028v1 Announce Type: cross Abstract: Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains.

arXiv Machine Learning
Sep 18

MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving

MILER is an end‑to‑end reinforcement learning framework that achieves zero‑shot sim‑to‑real transfer for autonomous driving in unstructured environments. It uses a custom semantic mid‑level representation (MLR) simulator for offline training, and during deployment it processes real camera and LiDAR data with BEVFusion to produce a compatible bird’s‑eye‑view representation. The policy’s actions are applied via a trajectory‑alignment strategy, allowing the system to drive 17.3 km on a 3.0 km test track without human intervention, all running on a Jetson AGX Orin.

By Thomas Steinecker, Denis Trescher, Alexander Bienemann, Thorsten Luettel, Mirko Maehlisch
arXiv AI
Jul 1

What Probing Reveals about Autonomous Driving: Linking Internal Prediction Errors to Ego Planning

arXiv:2606. 31106v1 Announce Type: cross Abstract: Large-scale datasets and fast simulators have enabled improvements in driving policies that appear safe and robust, yet strong performance in nominal scenarios can still mask flawed reasoning and unsafe heuristics.

By Hyeonchang Jeon, Kyungbeom Kim, Eugene Vinitsky, Kyung-Joong Kim
arXiv AI
Jun 3

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

arXiv:2606. 03159v1 Announce Type: cross Abstract: As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck.

By NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Micha{\l} Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
arXiv Computer Vision
Aug 25

BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation

arXiv:2608.22187v1 Announce Type: cross Abstract: Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and t...

By Jiaqi Wang, Zhuo Zhang, Haining Guan, Tingguang Zhou, Haowen Cui, Zhongyang Zhu, Yulong Zheng, ChuanYe Wang, Xuefeng Chen, Zhen Yang, Tianchen Deng, Feiyang Tan, Hangning Zhou, Bo Dai, Lixia Shen, Xiwu Chen, Xiyang Wang, Jiajun Zhu
Hugging Face Trending Papers
Jun 2

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations.