arXiv AI

Independent Reinforcement Learning in Discounted Markov Games

arXiv Machine Learning
Sep 14

Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics

The paper investigates learning Nash equilibria in partially observable Markov games (POMGs) where agents cannot fully observe the state. By focusing on a subclass with independent state transitions and a Markov potential game structure, the authors propose an independent learning algorithm that allows agents to converge to an approximate Nash equilibrium using only their own observations and actions, without communication. Under a filter stability assumption, finite‑history policies are shown to approximate the POMG sufficiently, enabling a surrogate near‑potential Markov game and yielding quasi‑polynomial sample and computational complexity.

By Philip Jordan, Maryam Kamgarpour
arXiv Machine Learning
Oct 5

Normal-Form Correlation in Markov Games

arXiv:2610.03621v1 Announce Type: cross Abstract: There has been a surge of recent work on correlated equilibrium concepts in Markov games. However, existing results focus on concepts weaker than nor...

By Ioannis Anagnostides, Constantinos Daskalakis, Gabriele Farina, Noah Golowich, Tuomas Sandholm, Brian Hu Zhang
arXiv Machine Learning
Oct 2

Policy Iteration Is Not Strongly Polynomial for Deterministic Markov Decision Processes: The Price of Algorithmic Anarchy

The paper presents an exponential lower bound on the number of iterations required by Howard's policy iteration algorithm for deterministic discounted Markov decision processes with at most two actions per state, when the discount factor is part of the input. This result shows that Howard's method cannot be strongly polynomial in this setting and establishes an exponential gap compared to the simplex method with Dantzig's pivoting rule, which remains strongly polynomial. Even with rewards limited to logarithmic bit length, a stretched‑exponential lower bound is achieved, highlighting a fundamental difference between decentralized, simultaneous improvements and Dantzig's coordinated single‑action selection.

By Han Zhong, Yinyu Ye
arXiv AI
Jul 10

Provably Optimal Learning Algorithms for Assistance Games

arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.

By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab
arXiv AI
Sep 11

Safe Learning Under Irreversible Dynamics via Asking for Help

The paper presents an algorithm that lets a learning agent ask for help from a mentor and transfer knowledge between similar states, enabling safe and effective learning in Markov decision processes with irreversible dynamics and infinite state spaces. It proves that both regret and the number of mentor queries grow sublinearly over time, using a sequence of three reductions to achieve a general result. The work claims to be the first formal proof that an agent can achieve high reward while becoming self‑sufficient in an unknown, unbounded, high‑stakes environment without resets.

By Benjamin Plaut, Juan Li\'evano-Karim, Hanlin Zhu, Stuart Russell
arXiv Machine Learning
Oct 8

Average-Reward Reinforcement Learning for Multichain MDPs: A Hierarchical Decomposition Approach

The paper introduces an asynchronous value‑iteration RL algorithm for average‑reward multichain MDPs that requires only the transition graph and uses Bather’s decomposition to partition the state space into communicating subsystems and transient states. This hierarchical decomposition transforms the global decision problem into structured subproblems, enabling the algorithm to converge to the optimal gain and produce gain‑optimal policies in finite time. Two additional algorithms are presented: one that approximately solves the multichain average optimality equations for near gain‑optimality, and another that approximates the optimal bias function to achieve near bias‑optimality, both with almost‑sure convergence guarantees and improved transient performance. whyItMatters":"The work offers the first essentially model‑free average‑reward RL algorithms for general multichain MDPs, avoiding reductions to discounted problems."

By Huizhen Yu, Isaiah Heidt
Hugging Face Trending Papers
Sep 3

Robust PAC Learning of Concurrent Stochastic Games

We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven $L^1$ confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal $\varepsilon$-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage.

arXiv Machine Learning
Jun 16

Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process

arXiv:2606. 16729v1 Announce Type: new Abstract: While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model.

By Jongmin Lee, Ernest K. Ryu, Vaneet Aggarwal