Hugging Face Trending Papers

Robust PAC Learning of Concurrent Stochastic Games

We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven $L^1$ confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal $\varepsilon$-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage.

arXiv Machine Learning
Sep 4

Robust PAC Learning of Concurrent Stochastic Games

The paper presents the first PAC learning framework for general-sum concurrent stochastic games with uncertain transitions, addressing the challenge of Nash equilibrium existence. It introduces data‑driven L¹ confidence sets over transition kernels and a robust CSG solver that computes a social‑welfare optimal ε‑NE, or provides a certificate that no exact NE exists. The algorithm achieves polynomial sample complexity under a minimum reachability condition and is validated on benchmark CSGs with near‑optimal performance.

By Angel Y. He, David Parker
arXiv AI
6d ago

Provably Efficient Q-learning for Robust Reinforcement Learning

The paper introduces a sample‑efficient asynchronous Q‑learning algorithm for robust reinforcement learning in infinite‑horizon, discounted robust MDPs with total‑variation uncertainty. It proves that, given a single Markovian trajectory, the algorithm achieves an entrywise ε‑approximation of the optimal Q‑function with a sample complexity bounded by a nearly minimax‑optimal expression involving the discount factor, uncertainty level, mixing time, and occupancy probability. This result improves significantly over prior bounds for robust RL.

By Yuchen Jiao, Gen Li
arXiv Machine Learning
Jul 17

PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional Distance

arXiv:2607. 14877v1 Announce Type: new Abstract: Reachability is the most fundamental logical objective, yet it is notoriously difficult to learn in reinforcement learning settings: even for Markov decision processes, PAC learning of reachability is impossible without additional assumptions.

By Ali Asadi, Krishnendu Chatterjee, Pavol Kebis
arXiv Machine Learning
Jun 16

Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process

arXiv:2606. 16729v1 Announce Type: new Abstract: While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model.

By Jongmin Lee, Ernest K. Ryu, Vaneet Aggarwal