Hugging Face Trending Papers

Language Equality has a Price: A Systematic Investigation of Multi-turn LLM Performance for EU-24+

We evaluate large language models (LLMs) as language agents playing goal-directed dialogue games in self-play across 30 languages: the 24 official EU languages plus six others. Unlike static or preference-based evaluation, this paradigm is multi-turn, reference-free and programmatically scored, and because the game mechanics are language-agnostic it extends to a new language by localising a fixed set of prompt and word-list files.

arXiv Computation and Language
Aug 27

Lower-Resource, Higher Scores: Language Bias in LLM Evaluators

The paper demonstrates that large language model (LLM) evaluators, whether reward‑model based or prompted LLM‑as‑a‑Judge, exhibit significant language bias in multilingual settings. Experiments with semantically identical instruction‑response pairs across 23 languages reveal that lower‑resource languages receive higher scores, a bias that persists across eight open‑weight evaluators and is not detectable by standard pairwise accuracy metrics. The authors link the bias to model uncertainty and language identity, showing it cannot be explained by content difficulty alone.

By Ej Zhou, Lucas Resck, Zheng Hui, Anna Korhonen
arXiv Machine Learning
Aug 27

Skill Issue: Are Skills Language-Invariant in LLMs?

The paper investigates whether large language models (LLMs) exhibit language‑specific skill differences by having two identical model instances play a text‑based game in different languages. Using a multilingual extension of TextArena, the authors evaluate three open‑weight models across eight languages and six games, finding that the same model can show markedly different performance—varying win–loss margins, invalid actions, and strategic choices—depending on the language interface. Analyses pinpoint language‑specific failures in spatial reasoning, card‑conditioned decisions, and optimal move selection, and demonstrate that adjusting the intermediate reasoning language can recover much of the lost performance.

By Bobby Cheng, Adam Gaber, Zhengyuan Liu, Catherine Arnett, Omer Goldman, Cheston Tan, Leshem Choshen
arXiv AI
Sep 1

Terminal-Bench-LILT: Multilingual Agentic Coding Benchmark Grounded in Language, Region, and Culture

arXiv:2608.28641v1 Announce Type: cross Abstract: Most evaluations for coding agents are conducted exclusively in English, which does not reflect real-world multilingual deployment. We present Termin...

By Yunsu Kim, Kaden Uhlig, Ashwin Purohit, Milind Agarwal, Patrick Simianer, Anil Arslan, Kiarash Mokhtari, Thomas Zenkel, Johannes Mosig, Gabriel Bretschner, Shamik Bose, Joern Wuebker, John DeNero
arXiv AI
Jun 30

SEATauBench: Adapting Tool-Agent-User Evaluation Into Low-Resource Southeast Asian Languages

arXiv:2606. 28715v1 Announce Type: cross Abstract: While AI development and evaluation for Southeast Asia (SEA) has grown rapidly, agent capabilities in regional languages are still poorly understood despite its importance to sovereign AI.

By My Chiffon Nguyen, Aulia Adila, Saksorn Ruangtanusak, Kittiphat Leesombatwathana, Vissuta Gunawan Lim, Patomporn Payoungkhamdee, Samuel Cahyawijaya
arXiv AI
Sep 10

SEATauBench: Progressively Adapting Tool-Agent-User Evaluation Into Low-Resource Southeast Asian Languages

arXiv:2606.28715v2 Announce Type: replace-cross Abstract: While AI development and evaluation for Southeast Asia (SEA) has grown rapidly, agent capabilities in regional languages are still poorly und...

By My Chiffon Nguyen, Aulia Adila, Saksorn Ruangtanusak, Kittiphat Leesombatwathana, Vissuta Gunawan Lim, Patomporn Payoungkhamdee, Samuel Cahyawijaya