The paper introduces KnockGS, a framework that calibrates the elasticity and density of 3D Gaussian objects by analyzing their dynamic response to known forces. By extracting temporal response features from observed dynamics, KnockGS estimates material scales, freezes them into the simulator, and demonstrates that these estimates remain accurate for unseen interactions. Evaluation shows that KnockGS outperforms alternative methods in parameter recovery and response fidelity across diverse material targets.
By Chenchen Ge, Hanwen Shen, Bowen Jing, Jiyuan Cai, Xiaofeng Wang, Hongsen Lei, Weitao Zhou, Dandan Zhang, Haibao Yu
arXiv:2609.07174v1 Announce Type: new
Abstract: Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based meth...
By Jiang Qin, Chunji Lv, Yangguang Wei, Yang Gao, Ming Liu, Lizhong Ding, Ye Yuan, Yinjie Lei, Changsheng Li
arXiv:2610.26918v1 Announce Type: new
Abstract: Temperature-field reconstruction and prediction are important for condition monitoring, process analysis, and state assessment in industrial and dynami...
By Yunpeng Zhao, Haoxiang Zhang, Chao Liu
arXiv:2609.26795v1 Announce Type: cross
Abstract: 3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physica...
By Runyi Yang, Deheng Zhang, Xiaoye Wang, Kanzhi Wu, Lei Sun, Ajad Chhatkuli, Kunyu Peng, Luc Van Gool, Danda Pani Paudel
3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation instead requires ob...
The paper introduces a Gaussian‑process state‑space model (GP‑SSM) for constitutive modeling of quasi‑brittle materials, replacing traditional internal variables with latent states learned from stress‑strain data. The GP‑SSM provides uncertainty quantification, enforces physical constraints, and maps latent states and strain tensors to stress responses via a sparse multi‑output GP. The trained model is implemented in Abaqus/Explicit and validated through four cases, demonstrating accurate reproduction of RVE‑scale histories, confinement effects, unloading behavior, and structural responses comparable to the KCC model.
By Houlin Xu, Chenyang Li, K. T. Ramesh, Michael D. Shields
arXiv:2607. 05522v1 Announce Type: cross Abstract: 3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled complexity control.
By Gaoxiang Jia, Vikram Appia, Junzhou Huang, Xinlei Wang
arXiv:2607. 13682v2 Announce Type: cross Abstract: Radiative Gaussian splatting reconstructs sparse-view CT fast and accurately, and recent work attaches per-Gaussian posteriors to yield per-voxel uncertainty maps.
By Chulin Zhao, Yiran Xu, Shu Liu
arXiv:2608. 16324v1 Announce Type: cross Abstract: We present LaGSplat (Latent Lagrangian Gaussian Splatting), a framework that infers interactive, physics-governed dynamics from one or a few monocular videos.
By Louen Pottier
TileSkipper introduces a region‑adaptive tile pruning strategy for 3D Gaussian splatting rasterizers, assigning a static per‑Gaussian contribution cutoff policy that is calibrated on a frozen checkpoint. The method partitions Gaussians into 64 groups, uses a single‑byte policy per Gaussian, and requires no runtime updates or additional kernels. Across 13 benchmark scenes, TileSkipper achieves up to 1.238× speedups with negligible PSNR loss, and integrates with existing opacity‑aware bounds for further compiler‑only gains.
By Jingxing Li, Yongjae Lee, Deliang Fan, Abhay Kumar Yadav, Cheng Peng, Rama Chellappa
arXiv:2610.17521v1 Announce Type: cross
Abstract: Evaluating VLA policies on real robots is costly, time-consuming, and difficult to reproduce, making real-to-sim simulation essential for scalable ev...
By Hiroki Nishizawa, Takehiko Ohkawa, Nicola Scianca, Tatsuya Matsushima, Shigeo Morishima, Kei Ota
arXiv:2609.10307v1 Announce Type: cross
Abstract: 3D Gaussian Splatting (3DGS) renders novel views in real time, but an uncertainty heatmap does not certify that a rendered view meets a certain predi...
By Junzheng Chu, Bin Pan, Zhenwei Shi