PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics
arXiv:2607. 20653v1 Announce Type: cross Abstract: Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge.
The paper introduces KnockGS, a framework that calibrates the elasticity and density of 3D Gaussian objects by analyzing their dynamic response to known forces. By extracting temporal response features from observed dynamics, KnockGS estimates material scales, freezes them into the simulator, and demonstrates that these estimates remain accurate for unseen interactions. Evaluation shows that KnockGS outperforms alternative methods in parameter recovery and response fidelity across diverse material targets.
arXiv:2607. 20653v1 Announce Type: cross Abstract: Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge.
Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated.
arXiv:2608. 05948v1 Announce Type: new Abstract: Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions.
arXiv:2503. 24009v3 Announce Type: replace-cross Abstract: Realistic simulation is critical for applications ranging from robotics to animation.
arXiv:2609.07174v1 Announce Type: new Abstract: Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based meth...
arXiv:2605.30320v2 Announce Type: replace Abstract: Existing inverse physics methods recover physical parameters from multi-view videos, where geometric constraints across views resolve scale and 3D...
arXiv:2609.36024v1 Announce Type: new Abstract: Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods large...
arXiv:2608. 16324v1 Announce Type: cross Abstract: We present LaGSplat (Latent Lagrangian Gaussian Splatting), a framework that infers interactive, physics-governed dynamics from one or a few monocular videos.
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.
arXiv:2608. 20009v1 Announce Type: new Abstract: Understanding object dynamics requires not only predicting future trajectories but also examining whether a model captures the physical properties that govern motion.
arXiv:2608.31025v1 Announce Type: new Abstract: Inferring object dynamics from visual observations is essential for intelligent agents to reason about and interact with the physical world, yet remain...
arXiv:2608.13014v2 Announce Type: replace Abstract: Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet...