arXiv AI

KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations

The paper introduces KnockGS, a framework that calibrates the elasticity and density of 3D Gaussian objects by analyzing their dynamic response to known forces. By extracting temporal response features from observed dynamics, KnockGS estimates material scales, freezes them into the simulator, and demonstrates that these estimates remain accurate for unseen interactions. Evaluation shows that KnockGS outperforms alternative methods in parameter recovery and response fidelity across diverse material targets.

Hugging Face Trending Papers
Aug 6

GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models

Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated.

arXiv AI
Aug 7

GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models

arXiv:2608. 05948v1 Announce Type: new Abstract: Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions.

By Shuai Wang, Yaxin Feng, Xuekun Jiang, Shihan Tian, Ningyu Yan, Xing Shen, Chaoyang Lyu, Hui Wang, Yunsong Zhou, Hanqing Wang, Jiangmiao Pang, Yang Xiang, Xing Gao, Chunhua Shen, Weinan Zhang
Hugging Face Trending Papers
Jul 21

Learning Explicit Physical Parameter Control and Benchmarking for Video Generation

Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.