arXiv:2606. 00115v1 Announce Type: cross Abstract: Bridging the gap between visual realism and physical understanding is a core challenge for video-based world models.
By Yuanyuan Wang, Wenjie Wang, Kun Zhang, Mingming Gong
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.
A robot must understand the state of its own body, but a camera sees only part of it. Force and contact leave almost no trace in a single frame, and raw vision features read force at $R^2$ at or below $0.
arXiv:2606. 19805v1 Announce Type: cross Abstract: Transferring the camera motion of a reference video to a freshly generated one lets creators reuse cinematic moves.
By Zijie Meng
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
By Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
arXiv:2608. 05948v1 Announce Type: new Abstract: Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions.
By Shuai Wang, Yaxin Feng, Xuekun Jiang, Shihan Tian, Ningyu Yan, Xing Shen, Chaoyang Lyu, Hui Wang, Yunsong Zhou, Hanqing Wang, Jiangmiao Pang, Yang Xiang, Xing Gao, Chunhua Shen, Weinan Zhang