arXiv:2608.22773v1 Announce Type: new
Abstract: Dynamic 3D Gaussian Splatting (3DGS) achieves photorealistic reconstruction of time-varying scenes, and recent physics-aware extensions improve extrapo...
By Shogo Sato, Takuhiro Kaneko, Shoichiro Takeda, Tomoyasu Shimada, Riku Inoue, Kazuhiko Murasaki, Ryuichi Tanida
arXiv:2609.17521v1 Announce Type: cross
Abstract: Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet...
By Chuhao Chen, Peter Wonka, Chaoyang Wang, Chen Wang, Qiao Feng, Sergey Tulyakov, Lingjie Liu
Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the f...
arXiv:2605.30320v2 Announce Type: replace
Abstract: Existing inverse physics methods recover physical parameters from multi-view videos, where geometric constraints across views resolve scale and 3D...
By Daniel Rho, Jun Myeong Choi, Matthew Thornton, Biswadip Dey, Roni Sengupta
arXiv:2606. 00115v1 Announce Type: cross Abstract: Bridging the gap between visual realism and physical understanding is a core challenge for video-based world models.
By Yuanyuan Wang, Wenjie Wang, Kun Zhang, Mingming Gong
STATERA is a method that adapts a pretrained video backbone with mostly frozen weights and a lightweight temporal tubelet mixer to estimate the center-of-mass (CoM) of opaque, asymmetric rigid bodies from short monocular videos. It introduces the HiddenMass Benchmark, consisting of 50K simulated MuJoCo trajectories and a 63-sequence real-world test set with calibrated CoM ground truth. In simulation, STATERA reduces normalized CoM error from 41.7% to 25.2%, and in zero-shot sim-to-real transfer, its phase‑aware variant consistently predicts movement toward the true hidden offset, improving physics capture from 2.6% to 41.0%.
By Animesh Varma
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.
JEPA-x is a cross‑predictive physics grounding method that aligns visual latent dynamics with privileged physical trajectories. By treating visual observations and physical states as two views of the same action‑conditioned trajectory and sharing a predictor, it forces the model to learn a common transition rule for both modalities. The physical branch is only used during training, so deployment incurs no extra cost, and the approach significantly reduces rollout drift and boosts control success across a multi‑task suite.
By Kehan Wen, Ziming Li, Siyuan Luo, Fan Shi
arXiv:2609.13006v2 Announce Type: replace
Abstract: Video diffusion models (VDMs) synthesize photorealistic content, yet they often fail to follow the course that a physical phenomenon should take wi...
By Minh-Loi Nguyen, Xuan-Vu Le, Trung-Nghia Le, Tam V. Nguyen, Minh-Triet Tran, Thanh-Toan Do
The paper introduces KnockGS, a framework that calibrates the elasticity and density of 3D Gaussian objects by analyzing their dynamic response to known forces. By extracting temporal response features from observed dynamics, KnockGS estimates material scales, freezes them into the simulator, and demonstrates that these estimates remain accurate for unseen interactions. Evaluation shows that KnockGS outperforms alternative methods in parameter recovery and response fidelity across diverse material targets.
By Chenchen Ge, Hanwen Shen, Bowen Jing, Jiyuan Cai, Xiaofeng Wang, Hongsen Lei, Weitao Zhou, Dandan Zhang, Haibao Yu
PhysPlan is a training‑free guidance framework that enhances video diffusion models by incorporating physical awareness through agentic physics simulation. It uses a vision‑language model to generate a Chain‑of‑Visual‑Thought representation of kinematic trajectories and 3D depth, which then drives an object‑centric test‑time optimization that isolates kinematic changes and locks the passive environment. The framework also employs Kinetic Intensity Profiling to adapt hyperparameters to varying physical deformations, and demonstrates superior performance on PhyGenBench and Physics‑IQ benchmarks compared to existing VDM baselines.
By Minh-Loi Nguyen, Xuan-Vu Le, Thanh-Toan Do, Tam V. Nguyen, Minh-Triet Tran, Trung-Nghia Le