arXiv:2609.26795v1 Announce Type: cross
Abstract: 3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physica...
By Runyi Yang, Deheng Zhang, Xiaoye Wang, Kanzhi Wu, Lei Sun, Ajad Chhatkuli, Kunyu Peng, Luc Van Gool, Danda Pani Paudel
arXiv:2608.30821v1 Announce Type: cross
Abstract: Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and e...
By Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li
Habitat-GS is a navigation-focused embodied AI simulator that extends Habitat‑Sim by incorporating 3D Gaussian Splatting (3DGS) for real‑time photorealistic rendering and scalable asset import. It introduces a Gaussian avatar module that represents dynamic humans as both photorealistic visual entities and navigation obstacles, enabling agents to learn human‑aware behaviors. Experiments show that agents trained on 3DGS scenes generalize better across domains and that the avatar system supports effective human‑aware navigation while maintaining system scalability.
By Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, Xiaowei Zhou, Hujun Bao, Ruizhen Hu, Sida Peng
arXiv:2509.04859v4 Announce Type: replace
Abstract: Fast and efficient photorealistic 3D reconstruction with (semantic) Gaussian Splatting (GS) is crucial for time-critical robotic perception and nav...
By Hannah Schieber, Dominik Frischmann, Victor Schaack, Simon Boche, Angela Schoellig, Stefan Leutenegger, Daniel Roth
arXiv:2609.36380v1 Announce Type: new
Abstract: A 3D scene reconstructed from a single image is most useful when represented not as a rendering or a fixed 3D output, but as an explicit scene program...
By Xirui Li, Peng Shi, Mingwen Dong, Sheng Zhang, Zhuoyan Xu, Dongkyu Lee, Shuaichen Chang, Yi Xiang, Lin Pan, Jiarong Jiang
arXiv:2609.07174v1 Announce Type: new
Abstract: Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based meth...
By Jiang Qin, Chunji Lv, Yangguang Wei, Yang Gao, Ming Liu, Lizhong Ding, Ye Yuan, Yinjie Lei, Changsheng Li
The paper introduces the Neverwhere Visual Parkour Benchmark Suite, a collection of over sixty hyper‑photo‑realistic 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes designed to evaluate visual locomotion controllers in closed‑loop, continuous testing setups. It aims to bridge the gap between training and real‑world evaluation by providing reproducible environments and policy checkpoints trained across multiple scenes, while highlighting the risks of relying solely on 3D Gaussian‑generated data. The authors offer code and data on their project page for easy integration into robotic evaluation pipelines.
By Ziyu Chen, Henghui Bao, Haoran Chang, Alan Yu, Ran Choi, Kai McClennen, Gio Huh, Kevin Yang, Ri-Zhao Qiu, Yajvan Ravan, John J. Leonard, Xiaolong Wang, Phillip Isola, Ge Yang, Yue Wang
arXiv:2606. 29237v1 Announce Type: cross Abstract: Robust robot autonomy depends on scene representations that remain stable enough to support localization, navigation, and downstream decision making in dynamic environments.
By Qixin Xiao
arXiv:2609.13262v1 Announce Type: new
Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exh...
By Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin
Interactive segmentation of 3D Gaussians offers a compelling opportunity for real-time manipulation of 3D scenes, thanks to the real-time rendering capability of 3D Gaussian Splatting (3DGS). However, existing methods require a time-consuming per-scene setup - typically tens of seconds or even minutes - before interactive segmentation can begin on a raw 3DGS scene.
DGSG-Mind introduces a hybrid instance-aware 3D Gaussian dynamic scene graph system that integrates open‑vocabulary semantic information into dynamic 3D scene representations. By coupling a probabilistic voxel grid with explicit 3D Gaussians, it achieves robust cross‑modal instance fusion, incremental semantic mapping, and dynamic change handling through Gaussian‑based relocalization and masked refinement. The system builds a hierarchical scene graph and a 3D Gaussian Mind for multimodal reasoning, achieving state‑of‑the‑art zero‑shot 3D visual grounding and strong performance in open‑vocabulary semantic segmentation and scene reconstruction, and is demonstrated on real‑world robots.
By Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
InceptionGS is a method that improves large‑scale Gaussian splatting for scenes captured with unstructured view sampling. It starts from an initial Gaussian splatting and selectively repairs areas affected by sparse views by integrating scene‑ and view‑adaptive generative priors, while keeping well‑covered regions unchanged. Experiments on real‑world scenes show that this hybrid reconstruction‑generation approach yields higher‑fidelity results than existing methods.
By Tianheng Lu, Guangyu Wang, Ruqi Huang, Lu Fang