Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization.
arXiv:2512. 05672v2 Announce Type: replace-cross Abstract: Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs).
By Yeobin Hong, Suhyeon Lee, Hyungjin Chung, Jong Chul Ye
arXiv:2603. 03485v3 Announce Type: replace-cross Abstract: Recent video diffusion models have achieved impressive capabilities as large-scale generative world models.
By Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Zhaoran Wang, Han Liu
arXiv:2607. 01202v1 Announce Type: cross Abstract: We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos.
By Liyuan Zhu, Shengyu Huang, Amrita Mazumdar, Tianye Li, Zan Gojcic, Gordon Wetzstein, Iro Armeni, Shalini De Mello, Alex Trevithick
Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation.
arXiv:2603. 17555v2 Announce Type: replace-cross Abstract: Diffusion-based image-to-video (I2V) models are increasingly effective, yet they struggle to scale to ultra-high-resolution inputs (e.
By Hugo Caselles-Dupr\'e, Mathis Koroglu, Guillaume Jeanneret, Arnaud Dapogny, Matthieu Cord
arXiv:2606. 09056v1 Announce Type: cross Abstract: Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths.
By Ishaan Preetam Chandratreya, David Charatan, Basile Van Hoorick, Sergey Zakharov, Vitor Guizilini, Phillip Isola, Vincent Sitzmann
Reconstructing 3D scenes from a single image is a fundamental challenge in computer vision, with broad applications in virtual reality, robotics, and content creation. Recent methods achieve outstanding performance by leveraging camera-controlled video diffusion models, but rely on iterative diffusion sampling, which greatly limits their practical deployment.
arXiv:2606. 07687v1 Announce Type: cross Abstract: Video world models are increasingly used to provide predictive visual representations, yet it remains unclear which pretraining signals induce action-relevant structure in their latent spaces.
By Jewon Yeom, Hanseul Kim, Jeongjae Park, Sungmok Jung, Jaejin Lee, Taesup Kim
arXiv:2607. 12752v1 Announce Type: cross Abstract: While recent advances in 3D generation have enabled impressive visual synthesis, existing methods often rely on 2D diffusion supervision without explicit mechanisms for geometric consistency, leading to spatial hallucinations such as duplicated structures and misaligned geometry.
By Hongbo Wang, Huaibo Huang, Jie Cao, Jin Liu, Haoyang Tong, Ran He
Large-scale text-to-image models are attractive backbones for dense prediction because RGB generation pretraining learns rich semantic, structural, and geometric priors. Existing generative and editing approaches reuse these priors by casting dense prediction as target generation: annotations such as depth, normals, alpha mattes, masks, and heatmaps are encoded into an RGB-trained VAE latent space and decoded back as image-like targets.
arXiv:2607. 06856v1 Announce Type: cross Abstract: Prior work suggests that diffusion representations capture low-level geometry but struggle with high-level semantics.
By Michael King, Aravindh Mahendran, Matthew Koichi Grimes, Fedor Kitashov, Adham Elarabawy, Pedro Velez, Maks Ovsjanikov, Viorica P\u{a}tr\u{a}ucean