Hugging Face Trending Papers
Aug 6

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.

arXiv Computer Vision
Sep 1

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

arXiv:2608.31106v1 Announce Type: new Abstract: Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We...

By Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu
arXiv AI
Sep 3

Bernini: Latent Semantic Planning for Video Diffusion

Bernini proposes a unified framework that separates semantic planning and pixel rendering for video generation and editing. An MLLM-based planner predicts target semantics in ViT embedding space, while a DiT-based renderer synthesizes pixels conditioned on this plan, text features, and source VAE features for editing. The approach introduces Segment-Aware 3D Rotary Positional Embedding and chain-of-thought reasoning, achieving state‑of‑the‑art performance on diverse video benchmarks.

By Bernini Team, Chenchen Liu, Junyi Chen, Lei Li, Lu Chi, Mingzhen Sun, Zhuoying Li, Yi Fu, Ruoyu Guo, Yiheng Wu, Ge Bai, Zehuan Yuan
arXiv AI
Aug 11

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

arXiv:2607. 27380v2 Announce Type: replace-cross Abstract: Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.

By Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng
arXiv AI
Jul 22

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.

By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao