We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction.
arXiv:2610.07958v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
By Minhyeok Lee, Jungho Lee, Minseok Kang, Heeseung Choi, Ig-Jae Kim, Sangyoun Lee
4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly.
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
arXiv:2606. 28215v1 Announce Type: cross Abstract: Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs.
By Jiaxin Li, Yuxiang Wu, Zhenkai Zhang, Xinrui Shi, Haoyuan Wang, Yichen Zhao, Su Linxiang, Chenyang Yu, Mingyu Zhang, Yifan Ding, Boran Wen, Li Zhang, Ruiyang Liu, Yong-Lu Li
Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.
By Yongqi Mao, Zijia Dai, Zhishuo Liu, Wei Xu, Kaiwei Wang, Guotao Meng