Reinforcement learning

Policy optimisation, reward modelling and RLHF — how models are trained by feedback rather than by labels.

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arXiv AI
Jun 26

COrigami: An AI Pipeline for Co-Designing Flat-Foldable Visually Recognisable Origami

arXiv:2606. 26299v1 Announce Type: new Abstract: While generative AI has achieved remarkable success in solving problems with verifiable solutions, generating physical art that satisfies both strict geometric constraints and subjective visual aesthetics remains a challenge.

By Tom Zahavy, Shaobo Hou, Thomas Tumiel, James Doran, Francesco Faccio, Xidong Feng, Alex Havrilla, Igor Khytryi, Chenglei Li, Lisa Schut, Vivek Veeriah, Arijan Abrashi, Micha{\l} Kosmulski, Robert J. Lang, Nick Robinson, Brandon Wong, Marcus Chiam, Gloria Fang, Satinder Singh
arXiv AI
Jun 26

NebulaExp-8B: An Empirical Post-Training Pipeline via Full-Scale Ablation Research

arXiv:2606. 26671v1 Announce Type: new Abstract: Post-training alignment determines the reasoning and human preference following capabilities of large language models, yet most existing works withhold detailed data construction, filtering rules and training recipes, which hinders community reproducibility and lightweight model optimization.

By Qiaobo Hao, Yangqian Wu, Shunyi Wang, Zhongjian Zhang, Ziqun Li, Yayin He, Muqing Li, Chen Zhong
arXiv AI
Jun 26

OpenFinGym: A Verifiable Multi-Task Gym Environment for Evaluating Quant Agents

arXiv:2606. 26350v1 Announce Type: new Abstract: Although large language model agents are increasingly applied to quantitative-finance workflows, their evaluation remains fragmented across isolated tasks, while the financial relevance of benchmark tasks is often overlooked.

By Kaicheng Zhang, Wen Ge, Lei Jiang, Weixin Yang, Jordan Langham-Lopez, Jialin Yu, Lukasz Szpruch, Hao Ni
Hugging Face Trending Papers
Jun 25

Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.

Hugging Face Trending Papers
Jun 25

Designing Reward Signals for Portable Query Generation: A Case Study in Industrial Semantic Job Search

Job-search platforms rely on low-bandwidth query interfaces that often fail to capture the high-dimensional complexity of candidate profiles. We present an end-to-end RLAIF (Reinforcement Learning from AI Feedback) framework to generate \emph{portable} job search queries, terms that abstract away seeker-specific identifiers while preserving generalizable qualifications.

Hugging Face Trending Papers
Jun 25

PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation

Humanoid motion imitation requires not only accurate perception of human kinematics but also faithful reproduction of physical interactions with the environment. However, existing pipelines rely primarily on vision-based motion capture and kinematic imitation, largely ignoring contact dynamics, leading to artifacts such as foot sliding, floor penetration, and unstable behaviors.

arXiv Machine Learning
Jun 25

RN-D: Discretized Categorical Actors for On-Policy Reinforcement Learning

arXiv:2601. 23075v2 Announce Type: replace Abstract: On-policy Reinforcement Learning (RL) remains a dominant paradigm for continuous control, yet standard implementations rely on Gaussian actors and relatively shallow MLP policies, often leading to brittle optimization when gradients are noisy, and policy updates must be conservative.

By Yuexin Bian, Jie Feng, Tao Wang, Yijiang Li, Sicun Gao, Yuanyuan Shi