arXiv:2509. 02522v3 Announce Type: replace-cross Abstract: Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have empowered large language models (LLMs) to tackle challenging reasoning tasks such as mathematics and programming, however existing RLVR methods often suffer from sparse reward signals and unstable policy gradient updates inherent to RL-based approaches.
By Jiaming Li, Longze Chen, Ze Gong, Yukun Chen, Lu Wang, Wanwei He, Run Luo, Min Yang
arXiv:2607. 01880v1 Announce Type: new Abstract: Value functions are an essential component in actor-critic based deep reinforcement learning (RL).
By Jen-Yen Chang, Takayuki Osa, Tatsuya Harada
Value functions are an essential component in actor-critic based deep reinforcement learning (RL). Conventionally, these functions are trained as a regression task by minimising the mean squared error (MSE) relative to bootstrapped target values.
arXiv:2107. 08183v2 Announce Type: replace Abstract: High-dimensional state and action spaces combined with sparse reward structures in reinforcement learning (RL) environments typically require advanced control architectures.
By JaeYoon Kim, Junyu Xuan, Christy Liang, Farookh Hussain
arXiv:2603. 27044v3 Announce Type: replace-cross Abstract: Deep Reinforcement Learning (DRL) is widely recognized as sample-inefficient, a limitation attributable in part to the high dimensionality and substantial functional redundancy inherent to the policy parameter space.
By Andrea Fraschini, Davide Tenedini, Riccardo Zamboni, Mirco Mutti, Marcello Restelli
arXiv:2506. 13862v2 Announce Type: replace-cross Abstract: In Reinforcement Learning (RL), regularization with a Kullback-Leibler divergence that penalizes large deviations between successive policies has emerged as a popular tool both in theory and practice.
By Alex Davey, Alena Shilova, Brahim Driss, Riad Akrour
arXiv:2601. 05675v2 Announce Type: replace Abstract: Hybrid action space, which combines discrete choices and continuous parameters, is prevalent in domains such as robot control and game AI.
By Bingyi Liu, Jinbo He, Haiyong Shi, Enshu Wang, Weizhen Han, Jingxiang Hao, Peixi Wang, Zhuangzhuang Zhang
arXiv:2606. 05888v1 Announce Type: new Abstract: Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses.
By Soichiro Nishimori, Paavo Parmas
arXiv:2605. 04568v3 Announce Type: replace-cross Abstract: State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning.
By Jonathan Spieler, Sven Behnke
arXiv:2401. 11512v2 Announce Type: replace-cross Abstract: Identifying the most suitable variables to represent the state is a fundamental challenge in Reinforcement Learning (RL).
By Charles Westphal, Stephen Hailes, Mirco Musolesi
arXiv:2607. 07235v1 Announce Type: cross Abstract: Explainability remains a key issue in reinforcement learning (RL).
By Ignacio D. Lopez-Miguel, Ezio Bartocci, Thomas Eiter, Martin Tappler
arXiv:2510. 13704v2 Announce Type: replace-cross Abstract: Recent works have proposed accelerating the wall-clock training time of actor-critic methods via the use of large-scale environment parallelization; unfortunately, these can sometimes still require large number of environment interactions to achieve a desired level of performance.
By Johan Obando-Ceron, Walter Mayor, Samuel Lavoie, Scott Fujimoto, Aaron Courville, Pablo Samuel Castro