Hugging Face Trending Papers

Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.

arXiv AI
Sep 10

Flow3D-OPD: Multi-Teacher On-Policy Distillation for 3D Geometry Generation with Flow-Matching Diffusion Transformer

arXiv:2609.07137v1 Announce Type: cross Abstract: Recent image-to-3D generation models built on flow-matching diffusion Transformers (DiT) can produce high-fidelity meshes, yet their post-training st...

By Zhiwei Ning, Zhen Zhou, Puhua Jiang, Xintong Han, Gengming Zhang, Jie Yang, Zhonglong Zheng, Yuanjie Zheng, Wei Liu, Chunchao Guo
arXiv Computer Vision
4d ago

Flow Matching Reinforcement for 3D Mesh Generation via Dynamic Homing Optimization

The paper introduces Dynamic Homing Optimization (DHO), a forward‑process reinforcement learning approach that reinterprets negative‑trajectory optimization as attraction toward positive samples. DHO uses Minimum‑Cost Attractive Matching to assign each negative sample a distinct positive target and Time‑Aware Dynamic Correction to guide trajectories toward those targets. Building on DHO, the authors present Flow3D‑Pro, an image‑to‑3D geometry generation framework that outperforms existing DPO, GRPO, and NFT‑style objectives and produces higher‑quality 3D meshes.

By Zhen Zhou, Zhiwei Ning, Puhua Jiang, Sheng Zhang, Yifei Tang, Jie Yang, Xintong Han, Wei Liu, Chunchao Guo
arXiv Computer Vision
Sep 22

GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation

The paper introduces the Geometry‑Native Autoencoder (GAE), a compact latent space that can be decoded into appearance, depth, camera parameters, and point maps, enabling 3D‑consistent world generation. By reparameterizing a geometry foundation model’s features, GAE replaces traditional appearance‑centric latents and improves visual quality and 3D coherence, achieving significant reductions in FVD and camera‑trajectory error on benchmark datasets. The work demonstrates that a geometry‑native latent space can serve as a shared interface between perception and generation models.

By Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu
arXiv Computer Vision
Sep 18

AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars

AGORA is a new framework that extends 3D Gaussian Splatting with a generative adversarial network to produce high‑fidelity, animatable 3D head avatars. It introduces a lightweight FLAME‑conditioned deformation branch that predicts per‑Gaussian residuals for identity‑preserving, fine‑grained expression control, and a dual‑discriminator training scheme that enforces expression fidelity. The system achieves real‑time inference at 250 FPS on a single GPU and, for the first time, CPU‑only animatable 3DGS avatar synthesis at ~9 FPS.

By Ramazan Fazylov, Sergey Zagoruyko, Aleksandr Parkin, Stamatis Lefkimmiatis, Ivan Laptev
arXiv Machine Learning
Jun 18

The Reward Was in Your Data All Along: Correcting Flow Matching with Discriminator-Guided RL

arXiv:2606. 19162v1 Announce Type: new Abstract: Score- and flow-matching models often rely on preference-based reinforcement learning for two purposes: aligning with subjective preferences and, surprisingly, recovering properties such as visual realism and coherent object structure that matching-based training is intended to learn from the data itself.

By Nicolas Beltran-Velez, Felix Friedrich, Zhang Xiaofeng, Reyhane Askari-Hemmat, Xiaochuang Han, Adriana Romero-Soriano, Michal Drozdzal
Hugging Face Trending Papers
Aug 7

Flow-Corrected Shape Optimization: Taming Manifold Drift in High-Dimensional 3D Models

Optimizing 3D shapes within the latent spaces of deep generative models is fundamental to computer assisted engineering, yet remains prone to a critical failure mode we term manifold drift: the tendency of gradient-based optimization to move latent vectors away from the manifold of valid shapes. This problem is exacerbated in state-of-the-art 3D shape generative models that operate in increasingly high-dimensional latent spaces where valid shapes occupy a vanishingly small fraction of the full space.

arXiv AI
Jun 15

3D-RFT: Reinforcement Fine-Tuning for Video-based 3D Scene Understanding

arXiv:2603. 04976v2 Announce Type: replace-cross Abstract: Reinforcement Learning with Verifiable Rewards ( RLVR ) has emerged as a transformative paradigm for enhancing the reasoning capabilities of Large Language Models ( LLMs), yet its potential in 3D scene understanding remains under-explored.

By Xiongkun Linghu, Jiangyong Huang, Baoxiong Jia, Siyuan Huang