arXiv:2505. 11146v3 Announce Type: replace-cross Abstract: Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces.
By Peizhen Li, Longbing Cao, Xiao-Ming Wu, Runze Yang, Xiaohan Yu
arXiv:2505. 11146v4 Announce Type: replace-cross Abstract: Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces.
By Peizhen Li, Longbing Cao, Xiao-Ming Wu, Runze Yang, Xiaohan Yu
arXiv:2511. 07820v4 Announce Type: replace-cross Abstract: Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid control.
By Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Casta\~neda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu
World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact.
arXiv:2606. 08253v1 Announce Type: cross Abstract: Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately.
By Alessandro Montenegro, Shihao Li, Puze Liu, Alberto Maria Metelli, Jan Peters
BeyondRetarget is an end‑to‑end framework that learns to generate executable humanoid robot motions directly from monocular RGB videos, bypassing the need for an explicit human motion representation. By learning robot‑oriented implicit representations and incorporating a contact‑aware motion optimization mechanism, the method captures cross‑morphology motion structures and improves temporal consistency and physical plausibility. Experiments demonstrate that BeyondRetarget achieves higher execution success rates, lower latency, and greater accuracy and robustness in both simulation and real humanoid robots.
By Tianyu Xiong, Yi Lu, Jinrui Wang, Ziqi Liang, Dandan Lei, Xiaoyang Zhou, Xiao-xiao Long, Qiu Shen, Xun Cao
arXiv:2510. 08807v2 Announce Type: replace-cross Abstract: From loco-motion to dextrous manipulation, humanoid robots have made remarkable strides in demonstrating complex full-body capabilities.
By Zhenyu Zhao, Hongyi Jing, Xiawei Liu, Jiageng Mao, Abha Jha, Hanwen Yang, Rong Xue, Sergey Zakharov, Vitor Guizilini, Yue Wang
ForceFlow is a force-aware reactive framework that uses flow matching to improve contact-rich manipulation. It fuses force signals asymmetrically, treats force as a global regulator, and employs a joint prediction paradigm to couple force and motion. The approach splits tasks into a vision-dominant localization stage and a touch-dominant execution stage, using a Vision-to-Force handover to separate spatial generalization from contact regulation.
By Shuoheng Zhang, Yifu Yuan, Hongyao Tang, Yan Zheng, Qiaojun Yu, Pengyi Li, Guowei Huang, Helong Huang, Xingyue Quan, Jianye Hao
arXiv:2606. 30645v1 Announce Type: cross Abstract: Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion.
By Yen-Jen Wang, Jiaman Li, Sirui Chen, Takara E. Truong, Pei Xu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, Karen Liu
Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, yet no existing data source provides this complete tuple at scale.
ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.
By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han