INSHAPE: Instance-Level Shapelets for Interpretable Time-Series Classification
arXiv:2605. 20088v2 Announce Type: replace-cross Abstract: Discovering shapelets -- i.
Leaderboards, eval harnesses and ablations — the contested business of deciding which model is actually better.
arXiv:2605. 20088v2 Announce Type: replace-cross Abstract: Discovering shapelets -- i.
arXiv:2608. 12762v1 Announce Type: new Abstract: Schedulability analysis is essential for certifying real-time systems, but existing tests are often developed through pen-and-paper proofs that are difficult to scale, validate, and maintain.
arXiv:2608. 12322v1 Announce Type: cross Abstract: Self-reflection is widely assumed to improve LLM reasoning, yet which component drives the gain remains poorly understood.
arXiv:2608. 12779v1 Announce Type: cross Abstract: Understanding the temporal progression of symptoms in clinical narratives is critical for disease monitoring, safety surveillance, and causality assessment.
arXiv:2508. 14390v2 Announce Type: replace-cross Abstract: Large language models (LLMs) often express verbal confidence that is poorly aligned with actual correctness, limiting their reliability in safety-critical applications.
arXiv:2608. 13484v1 Announce Type: cross Abstract: When asked about entities outside their knowledge boundary, LLMs routinely fabricate plausible-sounding details rather than backing off to safer, more general claims.
arXiv:2608. 13173v1 Announce Type: new Abstract: Agent skills are crucial external instructions that enable language agents to execute long procedural tasks such as coding or document processing.
arXiv:2608. 12365v1 Announce Type: cross Abstract: For fifty years, data systems have answered two questions.
arXiv:2608. 13267v1 Announce Type: cross Abstract: Existing vision-language model (VLM) benchmarks emphasize perception and reasoning accuracy (how well VLMs describe and reason about what they see in an image), with limited attention to behavioral reliability under uncertainty (how they behave when visual evidence is missing or misleading).
arXiv:2501. 09700v2 Announce Type: replace-cross Abstract: Electroencephalogram (EEG) signals have emerged as a promising modality for biometric identification.
arXiv:2604. 27906v3 Announce Type: replace Abstract: Persistent AI memory is often reduced to a retrieval problem: store prior interactions as text, embed them, and ask the model to recover relevant context later.
arXiv:2608. 13555v1 Announce Type: cross Abstract: Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos.
arXiv:2608. 12368v1 Announce Type: new Abstract: Agreement with human judgments is a common proxy for evaluating the alignment of large language models (LLMs).
arXiv:2608. 12843v1 Announce Type: cross Abstract: Text-based person anomaly retrieval aims to retrieve pedestrians exhibiting anomalous behaviors from a large image gallery using natural language descriptions.
arXiv:2608. 13136v1 Announce Type: cross Abstract: With the rapid advancement of large language models (LLMs), research idea generation has attracted increasing attention.
Large language models have made natural language interfaces to databases (NLIDB) newly credible, but LLM text-to-SQL systems fail in a way that matters for deployment: a hallucinated column or a mis-a...
LLM agents increasingly maintain personal memory across sessions, but it can conflict. Preferences depend on context, behavior evolves, and sources can conflict. When a query lacks context, time, or s...
The task of synthesizing stylistically coherent fashion outfits from massive item libraries, known as fashion outfit generation, remains a non-trivial challenge, primarily due to the non-monotonic and implicit nature of aesthetic compatibility, coupled with the exponentially large combinatorial search space. In this paper, we formalize this task as Constrained Ensemble Generation (CEG) and model it as a finite-horizon deterministic Markov Decision Process.
Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs.
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.