Benchmarks and evaluation

Leaderboards, eval harnesses and ablations — the contested business of deciding which model is actually better.

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arXiv AI
Aug 14

How Do VLMs Behave When Blind or Misled? Behavioral Evaluation of VLMs on Scientific Figures

arXiv:2608. 13267v1 Announce Type: cross Abstract: Existing vision-language model (VLM) benchmarks emphasize perception and reasoning accuracy (how well VLMs describe and reason about what they see in an image), with limited attention to behavioral reliability under uncertainty (how they behave when visual evidence is missing or misleading).

By Paul Osemudiame Oamen, Owusu-Banahene Osei, Ananya Mukherjee, Christian Greisinger, Steffen Eger, Pius Onobhayedo, Wei Zhao
arXiv AI
Aug 14

Heterogeneous Vision-Language Ensemble with Disagreement-Aware Reranking for Text-Based Person Anomaly Retrieval

arXiv:2608. 12843v1 Announce Type: cross Abstract: Text-based person anomaly retrieval aims to retrieve pedestrians exhibiting anomalous behaviors from a large image gallery using natural language descriptions.

By Huu-An Vu, Cam Tu Tran Thi, Thanh Toan Le Ngo, Hoang Vo, Do Trung Hieu, Hieu Dinh Trung Pham, Khang Minh Le, Huy Minh Nhat Nguyen
Hugging Face Trending Papers
Aug 14

Fashion Outfit Generation via Unified Sequential Composition Models

The task of synthesizing stylistically coherent fashion outfits from massive item libraries, known as fashion outfit generation, remains a non-trivial challenge, primarily due to the non-monotonic and implicit nature of aesthetic compatibility, coupled with the exponentially large combinatorial search space. In this paper, we formalize this task as Constrained Ensemble Generation (CEG) and model it as a finite-horizon deterministic Markov Decision Process.

Hugging Face Trending Papers
Aug 13

SCULPT: Subtractive Composition for 3D Part Generation

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole.