AffordSim is a scalable data generator and benchmark that integrates open‑vocabulary 3D affordance prediction into simulation‑based trajectory generation for robotic manipulation. Given a natural‑language task description, it synthesizes task‑relevant scenes, queries affordances, grounds them on object surfaces, samples region‑conditioned grasps, and selects executable candidates with motion planning, while randomizing pose, texture, lighting, noise, and backgrounds for sim‑to‑real transfer. The benchmark includes 50 tasks, five robot embodiments, and over 500 objects, achieving 93% of the success rate of manual contact annotations on affordance‑critical tasks and 89% on hard composite tasks, with policies trained on AffordSim transferring zero‑shot to a real Franka FR3 with 24% average success.
By Mingyang Li, Haofan Xu, Haowen Sun, Xinzhe Chen, Sihua Ren, Liqi Huang, Xinyang Sui, Chenyang Miao, Jiawei Ye, Qiongjie Cui, Xingyu Chen, Zeyang Liu, Xuguang Lan
SlotVLA proposes a slot-attention framework that models both objects and their relations for robotic manipulation, using a relation‑centric decoder and an LLM‑driven action translator. The authors introduce LIBERO+, a fine‑grained benchmark with object‑centric annotations, box and mask labels, and instance‑level temporal tracking to evaluate object‑relation reasoning. Experiments on LIBERO+ show that object‑centric and object‑relation slot representations reduce visual token counts while maintaining competitive generalization, offering a compact and interpretable foundation for multitask visuomotor control.
By Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
arXiv:2606. 31200v1 Announce Type: new Abstract: Generalizable robotic grasping in cluttered environments is essential for deploying manipulators in unstructured human spaces, yet existing VLM-based methods rely on visual similarity for object matching, neglecting physical affordances such as handle graspability and material fragility, and operate open-loop without spatial reasoning or failure recovery, limiting their effectiveness when objects are densely packed or physically diverse.
By Tao Chen, Lizheng Liu, Jiaxu Wang, Ziyue Jiang, Ruiqi Tian, JiGuang Huo, Zhongxue Gan
arXiv:2606. 11324v1 Announce Type: cross Abstract: We introduce Embodied-R1.
By Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
arXiv:2607. 26903v1 Announce Type: new Abstract: The key bottleneck in embodied AI is not model architecture but data.
By Jia Luo
arXiv:2606. 30632v1 Announce Type: cross Abstract: Can the robot use a plate to cut a cake if no knife is available?
By Yuhong Deng, Yuyao Liu, David Hsu
arXiv:2606.17446v2 Announce Type: replace-cross
Abstract: Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical k...
By Haoran Lu, Mutian Shen, Shuyang Yu, Yu Xiao, Songling Liu, Jianshu Zhang, Shang Wu, Yue Chen, Guo Ye, Jiayi Wang, Zhaoran Wang, Han Liu
arXiv:2605.03927v3 Announce Type: replace
Abstract: Vision-language models have demonstrated strong performance across robotic perception and instruction-following tasks. However, they still struggle...
By Xiaowen Sun, Matthias Kerzel, Mengdi Li, Xufeng Zhao, Paul Striker, Stefan Wermter
arXiv:2606. 05533v1 Announce Type: new Abstract: Existing robot planning systems rely on appearance-based reasoning, where visual observations are encoded into latent spaces organized around object appearances (e.
By Rohan Siva, Neel P. Bhatt, Yunhao Yang, Seoyoung Lee, Nishant Gadde, Christian Ellis, Alvaro Velasquez, Zhangyang Wang, Ufuk Topcu
arXiv:2605. 30280v2 Announce Type: replace-cross Abstract: Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments.
By Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu L\"u, Zhibo Yang, Tao Yu, Xionghui Chen
arXiv:2607. 04162v1 Announce Type: cross Abstract: Open-ended tabletop manipulation requires agents to not only understand natural language but also adapt to dynamic environments and execution failures.
By Iok Tong Lei, QianZhi Li, Ying Jie Yap, Yujie Zhang, Rui Zhong, Haichao Gui, Xiaolong Liu, Zhidong Deng
arXiv:2606.18363v3 Announce Type: replace-cross
Abstract: Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through...
By Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao