arXiv Machine Learning

A Statistical and Machine Learning Framework for Quantifying Offensive Impact in Professional Box Lacrosse

The paper presents a statistical and machine‑learning framework for estimating expected goals (xG) and attributing offensive involvement in professional box lacrosse. Using 1,006 manually annotated shot attempts from 13 Rochester Knighthawks games, the authors evaluate logistic regression, random forest, and extremely randomized trees, finding that a contextual baseline random forest achieves the lowest log loss and Brier score. They also introduce a shot‑based expected assist metric and an exploratory expected pick value (xPV) metric, noting that xPV’s magnitude is indistinguishable from noise but shows a directional pattern in permutation tests.

arXiv Machine Learning
Aug 31

Biases in Expected Goals Models Confound Finishing Ability

The paper investigates the reliability of Expected Goals (xG) as a measure of finishing skill in soccer, arguing that the common practice of comparing cumulative xG to actual goals is flawed. It presents three hypotheses: high variance and small sample sizes make the deviation metric inadequate, including all shot types can mask true finishing ability, and inherent biases in xG models reduce the apparent gap between expected and actual goals for top finishers. Using an AI‑fairness technique to calibrate xG across player subgroups, the authors demonstrate that standard models underestimate Messi’s goal‑adjusted xG (GAX) by 17% and that his GAX is 27% higher than that of typical elite high‑shot‑volume attackers, revealing him as an even more exceptional finisher than previously thought.

By Jesse Davis, Pieter Robberechts
arXiv AI
Jul 17

SportD: Can VLMs Physically Strategize?

arXiv:2607. 14616v1 Announce Type: new Abstract: Vision--language models have become increasingly capable of interpreting visual scenes, but it remains unclear whether they can use information to make strategically effective decisions.

By Jasin Cekinmez, Addison J. Wu, Haotian Xia, Akshaya Bharadhwaj, Anay Putty, Anirudh Ravishankar, Jaewoong Lee, Jinglin Xiao, Kyumin Andrew Shim, Mishika Ahuja, Nisarga Patil, Leo Liu, Zhuohan Liu, Weining Shen
arXiv Machine Learning
Sep 14

When Minute-Resolution Monitoring Meets Session-Level Injury Labels: Landmark-Based Discrimination in Elite Women's Football

The study introduces a framework that reconciles minute‑resolution athlete monitoring data with injury labels that are only available at the session level. By creating fixed‑time landmarks (10, 20, 30, 40, 50, and 60 minutes) and generating a single representation per athlete‑session up to each landmark, the authors evaluate several machine‑learning models and data‑augmentation strategies on elite women’s football data. Results show that discrimination varies across landmarks, with TabPFN outperforming Logistic Regression at later landmarks but not consistently beating Random Forest, and that synthetic augmentation offers benefits only in specific conditions.

By Evangelos Chatzidimitriou, Konstantinos Tserpes
arXiv Machine Learning
Aug 27

Same-Player Verification for Account Consistency in Counter-Strike 2

The paper introduces a method for verifying whether two gameplay replays in Counter‑Strike 2 belong to the same player by extracting a behavioral fingerprint that captures crosshair control, movement‑stop‑fire coordination, economy, combat engagement, and temporal rhythm. Using 1,330 demos and 13,300 observations, the authors train a pairwise model that achieves an ROC AUC of 0.931 and 0.722 recall at 95% precision, with low‑level mechanical habits providing the strongest identity signals. Aggregating multiple demos further improves performance, raising AUC to 0.986 when ten historical demos are considered.

By Xuchen Zhang
arXiv Machine Learning
5d ago

Skill Profiling with Attributable Reasoning (SPAR): A Wearable Analysis System for Boxing

Skill Profiling with Attributable Reasoning (SPAR) is a wearable system that uses an eight‑IMU garment and pressure‑insole sensors to classify boxing punches as expert or novice. It provides multi‑tier explanations—joint‑level attributions for analysts, counterfactual kinetic‑chain layers for coaches, and plain‑language narratives for athletes—to enable actionable feedback. In a study of 17 participants and 4,713 punches, SPAR achieved a leave‑one‑participant‑out AUC of 0.842, and thematic analysis of coach interviews identified six key feedback themes.

By Nibraas Khan, Hanchen David Wang, Enya Bullard, Ritam Ghosh, Ruj Haan, Aarav Agrawal, Meiyi Ma, Nilanjan Sarkar
arXiv AI
Aug 28

Account Consistency from Gameplay Traces: Same-Player Verification in Counter-Strike 2

The paper proposes a method for verifying whether two gameplay replays in Counter‑Strike 2 belong to the same player by extracting a behavioral fingerprint that captures crosshair control, movement, economy, combat, and rhythm. Using a six‑fold evaluation on two datasets (Perfect and Professional), the pairwise model achieves ROC AUCs of 0.926 and 0.956, with aiming and low‑level mechanics providing the strongest identity signals. Aggregating evidence across multiple historical demos further improves account‑history AUC, reaching 0.982 on Perfect and 0.975 on Professional.

By Xuchen Zhang