arXiv AI

HoopMind: A Real-Time Neural Game-Tree System for Opponent-Aware Possession Planning

arXiv AI
Sep 7

Hierarchical Possession-Aware Graph Pointer Network for Pass Receiver Selection

The paper introduces the Hierarchical Possession-aware Graph Pointer Network (HPGPN) for selecting pass receivers in football analytics. HPGPN treats the task as a variable-size candidate prediction problem, modeling current player interactions, local event context, and possession-level temporal dynamics using a graph representation. Experiments on public football event and freeze-frame datasets show that HPGPN improves pass receiver selection performance, with ablation studies confirming the value of graph-based interaction modeling, fixed event context, and dual-branch dynamic possession-history modeling.

By Jingyi Wang, Da Li, Kaixin Wang, Zhangqin Huang
arXiv AI
Jun 10

Monte Carlo Pass Search: Using Trajectory Generation for 3D Counterfactual Pass Evaluation in Football

arXiv:2606. 11120v1 Announce Type: new Abstract: We recast pass evaluation in football (soccer) as a Monte Carlo Tree Search (MCTS)-like evaluation problem whose components mostly exist in the literature under different names: a value model (possession value), a world model (multi-agent trajectories with ball interactions), and a policy over counterfactual actions (sampling pass variants with noise).

By Andrew Kang, Priya Narasimhan
arXiv Machine Learning
Sep 10

A Statistical and Machine Learning Framework for Quantifying Offensive Impact in Professional Box Lacrosse

The paper presents a statistical and machine‑learning framework for estimating expected goals (xG) and attributing offensive involvement in professional box lacrosse. Using 1,006 manually annotated shot attempts from 13 Rochester Knighthawks games, the authors evaluate logistic regression, random forest, and extremely randomized trees, finding that a contextual baseline random forest achieves the lowest log loss and Brier score. They also introduce a shot‑based expected assist metric and an exploratory expected pick value (xPV) metric, noting that xPV’s magnitude is indistinguishable from noise but shows a directional pattern in permutation tests.

By Robert Jimerson Jr
arXiv AI
Jun 3

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.

By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en