arXiv Machine Learning

Skill Profiling with Attributable Reasoning (SPAR): A Wearable Analysis System for Boxing

Skill Profiling with Attributable Reasoning (SPAR) is a wearable system that uses an eight‑IMU garment and pressure‑insole sensors to classify boxing punches as expert or novice. It provides multi‑tier explanations—joint‑level attributions for analysts, counterfactual kinetic‑chain layers for coaches, and plain‑language narratives for athletes—to enable actionable feedback. In a study of 17 participants and 4,713 punches, SPAR achieved a leave‑one‑participant‑out AUC of 0.842, and thematic analysis of coach interviews identified six key feedback themes.

arXiv Machine Learning
Sep 4

Landmark-Based Discrimination of Injury-Associated Athlete-Sessions from Minute-Resolution Multimodal Football Monitoring Data

The paper introduces a landmark-based approach for classifying injury-associated athlete sessions using minute-resolution multimodal football monitoring data. Instead of labeling every minute, it creates a single representation per athlete-session at fixed time points (landmarks) that incorporates information up to that moment, thereby aligning the session-level injury label with the data. Experiments on 3,743 elite women's football athlete-sessions from the 2020 SoccerMon dataset evaluate various representation strategies and machine learning models, reporting ROC-AUC values between 0.367 and 0.607 and PR-AUC values between 0.0080 and 0.0150, with notable uncertainty across landmarks.

By Evangelos Chatzidimitriou, Konstantinos Tserpes
Hugging Face Trending Papers
Sep 3

Landmark-Based Discrimination of Injury-Associated Athlete-Sessions from Minute-Resolution Multimodal Football Monitoring Data

The paper introduces a landmark‑based approach to classify injury‑associated athlete sessions using minute‑resolution multimodal football monitoring data. Instead of labeling every minute, it creates a single representation per athlete‑session at fixed time points (landmarks) based on information up to that moment, thereby aligning the session‑level injury label with the data. Experiments on 3,743 elite women’s football sessions show that cumulative and dynamic logistic regression models achieve ROC‑AUCs between 0.367 and 0.607, though results carry wide uncertainty.

arXiv Machine Learning
Sep 3

Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognition

The paper investigates 12‑class body‑only emotion recognition from skeleton motion using a leave‑performer‑out evaluation, where chance accuracy is 8.3% and a reproduced STGCN++ baseline scores 25.73% Macro‑F1. By ensembling eleven models with orthogonal error modes, the authors achieve 36.80% Macro‑F1, a 43% relative improvement over the baseline. They also introduce a tested explanation suite that demonstrates the ensemble’s decisions rely on motion‑grounded body‑region evidence, aligning strongly with Laban Movement Analysis attributes rather than classical kinematics, while showing diffuse temporal saliency.

By Naoto Nishida, Yoshio Ishiguro
arXiv Machine Learning
Aug 27

MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coaching

MyoMechanix is a multimodal dataset and framework for action quality assessment that incorporates muscle activity and other physiological signals alongside visual data. It contains over 7,500 samples of 20 weight‑loaded actions from 38 subjects, with synchronized RGB video, 3D pose, sEMG, and additional signals. The accompanying Fitness Knowledge Graph structures expert annotations into relationships among actions, phases, key steps, errors, and corrective feedback, enabling compositional scoring and interpretable assessment through the CUBIST engine. The project also introduces MyoMechanix‑AQA, MyoMechanix‑VideoQA, and a novel MyoMechanix‑Video2EMG task, demonstrating that multimodal sensing and structured representations improve performance, interpretability, and error attribution.

By Hao Yin, Paritosh Parmar, Lijun Gu, Lin Xu, Tianxiao Guo, Xiujin Liu, Tianyou Zheng, Yang Zhang, Weiwei Fu
arXiv Machine Learning
Aug 27

Multimodal Injury Risk Prediction in Tennis

The paper introduces PART, a multimodal predictive framework for tennis that combines physiological, training, sleep, questionnaire, jump, and video data from nine collegiate players to assess overall wellness, injury risk, physical capability, and playing style. Using machine learning and deep learning, PART provides holistic athlete assessments and forecasts specific injury risks to body areas such as elbows and knees. Evaluation shows strong performance in predicting wellness and injury risk, with potential benefits for recreational players who often injure themselves due to poor technique.

By Francisco Erramuspe Alvarez, Shobharani Polasa, Weihao Qu, Jay Wang, Ling Zheng
arXiv AI
Jul 21

FST.ai 2.5: Explainable and Uncertainty-Aware AI for Olympic and Para-Taekwondo Decision Support, Athlete Digital Twins, and Federation-Scale Analytics

arXiv:2607. 16597v1 Announce Type: new Abstract: The rapid digitalisation of elite sport has created new opportunities for integrating artificial intelligence (AI), performance analytics, and decision-support systems into athlete development and competition management.

By Keivan Shariatmadar, Ahmad Osman, Ramin Rey
arXiv Machine Learning
Sep 14

When Minute-Resolution Monitoring Meets Session-Level Injury Labels: Landmark-Based Discrimination in Elite Women's Football

The study introduces a framework that reconciles minute‑resolution athlete monitoring data with injury labels that are only available at the session level. By creating fixed‑time landmarks (10, 20, 30, 40, 50, and 60 minutes) and generating a single representation per athlete‑session up to each landmark, the authors evaluate several machine‑learning models and data‑augmentation strategies on elite women’s football data. Results show that discrimination varies across landmarks, with TabPFN outperforming Logistic Regression at later landmarks but not consistently beating Random Forest, and that synthetic augmentation offers benefits only in specific conditions.

By Evangelos Chatzidimitriou, Konstantinos Tserpes
Hugging Face Trending Papers
Aug 5

Toward Skill-Native LLMs: Skill Entropy for Benchmarking and Training Long-Horizon Reasoning

Long-horizon reasoning in recent LLMs demands that the model switch between distinct skills inside a reasoning chain, such as first doing a math derivation, then using the result to plan a schedule. We call such problems cross-skill long-horizon tasks: multi-step tasks whose steps require different reasoning skills and depend on earlier outputs.

arXiv Machine Learning
Aug 6

Toward Skill-Native LLMs: Skill Entropy for Benchmarking and Training Long-Horizon Reasoning

arXiv:2608. 05139v1 Announce Type: cross Abstract: Long-horizon reasoning in recent LLMs demands that the model switch between distinct skills inside a reasoning chain, such as first doing a math derivation, then using the result to plan a schedule.

By Yinghui He, Ling Yang, Jiarui Liu, Yongjin Yang, Lechen Zhang, Yingcheng Wu, Zhenfei Yin, Mengdi Wang, Sanjeev Arora
arXiv Machine Learning
Sep 10

A Statistical and Machine Learning Framework for Quantifying Offensive Impact in Professional Box Lacrosse

The paper presents a statistical and machine‑learning framework for estimating expected goals (xG) and attributing offensive involvement in professional box lacrosse. Using 1,006 manually annotated shot attempts from 13 Rochester Knighthawks games, the authors evaluate logistic regression, random forest, and extremely randomized trees, finding that a contextual baseline random forest achieves the lowest log loss and Brier score. They also introduce a shot‑based expected assist metric and an exploratory expected pick value (xPV) metric, noting that xPV’s magnitude is indistinguishable from noise but shows a directional pattern in permutation tests.

By Robert Jimerson Jr
arXiv AI
Aug 28

Account Consistency from Gameplay Traces: Same-Player Verification in Counter-Strike 2

The paper proposes a method for verifying whether two gameplay replays in Counter‑Strike 2 belong to the same player by extracting a behavioral fingerprint that captures crosshair control, movement, economy, combat, and rhythm. Using a six‑fold evaluation on two datasets (Perfect and Professional), the pairwise model achieves ROC AUCs of 0.926 and 0.956, with aiming and low‑level mechanics providing the strongest identity signals. Aggregating evidence across multiple historical demos further improves account‑history AUC, reaching 0.982 on Perfect and 0.975 on Professional.

By Xuchen Zhang