arXiv:2607. 18296v1 Announce Type: new Abstract: Baghchal is a two-player asymmetric board game with Nepali origins where four tigers are to capture goats and twenty goats desire to keep tigers in immobility.
By Ranjit Raut, Aarav Subedi, Sagun Rai, Aaryan Shakya, Manoj Shakya
A new AI system has become the champion at the board game Stratego, outperforming top-ranked human players. It is more efficient than other models, and its success demonstrates advanced strategic planning capabilities. The system’s performance suggests potential applications for decision-making in military maneuvers and business negotiations.
By Adam Zewe | MIT News
arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
By DeepReinforce Team, Xiaoya Li, Guoyin Wang, Songqiao Su, Chris Shum, Jiwei Li
arXiv:2606. 04750v1 Announce Type: new Abstract: Instilling virtuous behavior in artificial intelligence has seen increasing interest.
By Ajay Vishwanath, Christian Omlin
We’re releasing a Neural MMO, a massively multiagent game environment for reinforcement learning agents. Our platform supports a large, variable number of agents within a persistent and open-ended task.
arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.
By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.
arXiv:2602. 23056v2 Announce Type: replace Abstract: In Formula 1, race strategies are adapted according to evolving race conditions and competitors' actions.
By Giona Fieni, Joschua W\"uthrich, Marc-Philippe Neumann, Christopher H. Onder
arXiv:2503.14555v2 Announce Type: replace-cross
Abstract: Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, thes...
By Arjun V Sudhakar, Hadi Nekoei, Mathieu Reymond, Miao Liu, Janarthanan Rajendran, Sarath Chandar
arXiv:2105. 00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence.
By Adrian P. Pope, Jaime S. Ide, Daria Micovic, Henry Diaz, David Rosenbluth, Lee Ritholtz, Jason C. Twedt, Thayne T. Walker, Kevin Alcedo, Daniel Javorsek