arXiv:2606. 04750v1 Announce Type: new Abstract: Instilling virtuous behavior in artificial intelligence has seen increasing interest.
By Ajay Vishwanath, Christian Omlin
arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
By Sihao Hu, Tiansheng Huang, Gaowen Liu, Ramana Rao Kompella, Fatih Ilhan, Selim Furkan Tekin, Yichang Xu, Zachary Yahn, Ling Liu
We’ve observed agents discovering progressively more complex tool use while playing a simple game of hide-and-seek. Through training in our new simulated hide-and-seek environment, agents build a series of six distinct strategies and counterstrategies, some of which we did not know our environment supported.
arXiv:2606. 04484v2 Announce Type: replace Abstract: Training reinforcement learning (RL) policies for large language model (LLM) agents requires optimizing multi-turn trajectories that interact with external environments.
By Qingxu Fu, Boyin Liu, Shuchang Tao, Zhaoyang Liu, Cheng Chen, Xuanfa Jin, Rong Zhu, Bolin Ding
Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculum—the difficulty of the environment is determined by the skill of your competitors (and if you’re competing against clones of yourself, the environment exactly matches your skill level).
arXiv:2506. 14990v3 Announce Type: replace Abstract: Benchmarks play a central role in reinforcement learning (RL) research, yet their computational constraints often shape what is studied.
By Tristan Tomilin, Luka van den Boogaard, Samuel Garcin, Constantin Ruhdorfer, Bram Grooten, Fabrice Kusters, Yali Du, Andreas Bulling, Mykola Pechenizkiy, Meng Fang