arXiv AI

Learning-based Multi-agent Race Strategies in Formula 1

arXiv:2602. 23056v2 Announce Type: replace Abstract: In Formula 1, race strategies are adapted according to evolving race conditions and competitors' actions.

arXiv AI
2d ago

Meta-Multi-Agent Reinforcement Learning for Fast Adaptation of Interactive Policies with Applications to Autonomous Driving

The paper introduces a meta-multi-agent reinforcement learning (meta‑MARL) framework that enables rapid adaptation of interactive policies in multi‑agent systems. By modeling multi‑agent reinforcement learning problems as Markov games and defining a new concept called meta‑NE, the authors establish conditions linking meta‑NE to stationary points of a gradient‑play meta‑MARL algorithm. Experiments on autonomous‑driving tasks show that this approach adapts faster than pretrained MARL baselines, demonstrating its effectiveness.

By Huiwen Yan, Kyriakos G. Vamvoudakis, Mushuang Liu
arXiv AI
Jul 2

Coachable agents for interactive gameplay

arXiv:2607. 00642v1 Announce Type: new Abstract: Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models.

By Roberto Capobianco (Sony AI, Zurich, Switzerland), Harm van Seijen (Sony AI, North America, various locations), Nolan D. Bard (Sony AI, North America, various locations), Neil Burch (Sony AI, North America, various locations), Fatima Davelouis (Sony AI, North America, various locations), Josh Davidson (Sony AI, North America, various locations), Alisa Devlic (Sony AI, Zurich, Switzerland), Yunshu Du (Sony AI, North America, various locations), Ishan Durugkar (Sony AI, North America, various locations), Siddhant Gangapurwala (Sony AI, North America, various locations), Daniel Hernandez (Sony AI, North America, various locations), G. Zacharias Holland (Sony AI, North America, various locations), Sahil Jain (Sony AI, North America, various locations), Kenta Kawamoto (Sony AI, Tokyo, Japan), Raksha Kumaraswamy (Sony AI, North America, various locations), Patrick MacAlpine (Sony AI, North America, various locations), Dustin R. Morrill (Sony AI, North America, various locations), Declan Oller (Sony AI, North America, various locations), Francesco Riccio (Sony AI, Zurich, Switzerland), Akanksha Saran (Sony AI, North America, various locations), Craig Sherstan (Sony AI, Tokyo, Japan), Kaushik Subramanian (Sony AI, Zurich, Switzerland), Thomas J. Walsh (Sony AI, North America, various locations), Samuel Barrett (Sony AI, North America, various locations), Kizza N. Frisbee (Sony AI, North America, various locations), Mady Govil (Sony AI, North America, various locations), Johannes G\"unther (Sony AI, North America, various locations), Varun R. Kompella (Sony AI, North America, various locations), James A. MacGlashan (Sony AI, North America, various locations), Maxwell Svetlik (Sony AI, North America, various locations), Michael D. Thomure (Sony AI, North America, various locations), Jaden B. Travnik (Sony AI, North America, various locations), Kevin Waugh (Sony AI, North America, various locations), Elahe Aghapour (Sony AI, North America, various locations), Florian Fuchs (Sony AI, Zurich, Switzerland), Andreanne Lemay (Sony AI, North America, various locations), Shruti Mishra (Sony AI, Zurich, Switzerland), Takuma Seno (Sony AI, Tokyo, Japan), Peter Stone (Sony AI, North America, various locations), Michael Spranger (Sony AI, Tokyo, Japan), Peter R. Wurman (Sony AI, North America, various locations)
arXiv AI
Jul 15

TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale

arXiv:2607. 13028v1 Announce Type: cross Abstract: Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains.

By Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang, Zachary Lee, Tim Wang, Wei Zhan
arXiv AI
Aug 28

Reinforcement Learning-Based Control of CAV Platoon Joining Maneuvers in Mixed Traffic

The paper presents a modeling and simulation framework to study reinforcement learning (RL) control of connected and automated vehicle (CAV) platoon joining maneuvers in mixed traffic. Using SUMO and agent-based modeling, it evaluates Deep Q-Network (DQN), Double DQN (DDQN), and Proximal Policy Optimization (PPO) algorithms, finding that PPO achieves a 98 % joining success rate with less than 1 % collision rate by incorporating risk penalties. The study also shows a trade‑off between safety, joining effectiveness, and decision efficiency, and demonstrates that an external safety controller can prevent collisions but may reduce joining efficiency.

By Biao Yin, Abderrahmane Kasmi, Nadir Farhi
arXiv AI
Jul 7

Multi-Agent Reinforcement Learning for V2X Resource Allocation: Disentangling MARL Challenges Through Benchmarking

arXiv:2603. 06607v2 Announce Type: replace-cross Abstract: Radio resource allocation (RRA) is a critical function in cellular vehicle-to-everything (C-V2X) networks, where vehicles must share limited wireless resources to support safety-critical communications.

By Siyuan Wang, Lei Lei, Pranav Maheshwari, Sam Bellefeuille, Kan Zheng
arXiv AI
6d ago

Preference-based opponent shaping in differentiable games

The paper introduces Preference-based Opponent Shaping (PBOS), a method that incorporates a preference parameter into an agent’s loss function to directly consider an opponent’s loss during strategy updates. By jointly learning strategy and preference parameters, PBOS aims to guide agents toward cooperative or competitive behaviors without relying on simple opponent predictions. Experiments on differentiable games demonstrate that PBOS enables agents to achieve better reward distributions across various environments.

By Xinyu Qiao, Yudong Hu, Congying Han, Weiyan Wu, Tiande Guo
arXiv AI
Sep 2

Reinforcement Learning Enhanced LLM Agents for Complex Vehicle Routing Problems

The paper introduces Reinforcement Learning Enhanced LLM Agents (RLEA), a multi‑agent framework that automates the modeling of complex Vehicle Routing Problems (VRPs). RLEA employs a lightweight neural Planner trained with Soft Q‑learning to coordinate LLM‑based agents, and incorporates an evolutionary memory module and retrieval‑augmented generation to leverage experience and external solver knowledge. Experiments on 48 VRP variants show that RLEA outperforms the prior state‑of‑the‑art method, achieving a 16.67% higher success rate and significantly reducing runtime errors.

By Yi Chen, Zikang Yu, Jiahai Wang, Jinbiao Chen, Jianpeng Zhou, Zizhen Zhang