arXiv Computer Vision

SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos

SplashSplat introduces a new benchmark of 20 real-world splashing liquid scenes captured with seven synchronized 4K cameras at 60 fps, providing per-view liquid and container masks and fixed evaluation splits. The method reconstructs per‑frame liquid signed distance fields (SDFs) from these masks, fuses them into a coarse velocity field, and uses Lagrangian carriers to generate differentiable local Gaussian representations for rendering. SplashSplat outperforms existing dynamic Gaussian splatting techniques on both real and synthetic data, offering more physically plausible motion, lower training cost, and enabling temporal interpolation and style transfer without re‑optimization.

arXiv AI
Jul 29

Physics-Grounded Fluid Video Generation with a Simulation Dataset and Dual-Stream Optical-Flow Supervision

arXiv:2607. 25321v1 Announce Type: new Abstract: Video diffusion models generate visually compelling content but routinely violate elementary physics when the subject involves fluids: liquid columns break apart in mid-air, container water levels fail to rise as liquid is poured in, and splashes disperse without regard to momentum or gravity.

By Ruijie Su, Yuanzhi Liang, Xiaohua Xie, Jianhuang Lai
arXiv AI
Sep 4

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

The paper introduces TruncGradGS, a piecewise truncated gradient approach that mitigates gradient vanishing in 3D Gaussian Splatting, enhancing optimization stability and robustness to initializations. It demonstrates consistent improvements over random and COLMAP initializations in both static and dynamic settings. Additionally, the authors highlight limitations of existing dynamic scene benchmarks and present a new synthetic dataset for evaluating dynamic Gaussian Splatting.

By Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins, Binh-Son Hua
arXiv AI
Jul 24

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.

By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue