Hugging Face Trending Papers

AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

Hugging Face Trending Papers
Jul 23

WAT3R: Feedforward Underwater 3D Reconstruction

Reliable feedforward underwater 3D reconstruction remains challenging due to severe light attenuation and backscattering, which degrade visual quality and disrupt feature consistency across views, leading to inaccurate multi-view geometry. To address this issue, we propose WAT3R, a feed-forward framework for reconstructing 3D scenes directly from underwater images.

arXiv Computer Vision
3d ago

3D-USE: From Image-Level to Scene-Level Underwater Enhancement

The paper introduces 3D-USE, a two‑stage framework for underwater scene‑level enhancement that learns a persistent, visibility‑enhanced 3D representation from degraded multi‑view observations. First, the Medium Radial Basis Anchor Representation (MediumRBF) builds a medium‑aware Gaussian scene by separating object and medium effects. Then, Appearance Transition Consensus (ATC) transfers 2D underwater image enhancement knowledge into scene‑global and Gaussian‑local targets, which are realized by an Underwater Bilateral Appearance Field (U‑BAF) to render enhanced novel views without a 2D UIE model at inference. Experiments on real underwater scenes demonstrate improved visibility, cross‑view consistency, and preserved reconstruction quality.

By Jieyu Yuan, Yuanlin Zhang, Jihong Li, Chunle Guo, Huimin Lu, Chongyi Li
Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.

Hugging Face Trending Papers
Aug 11

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.

arXiv Computer Vision
Aug 27

Gaussian Splatting Underwater: A Controlled Cross-Regime Study

The paper investigates the performance of Gaussian splatting techniques for 3D reconstruction in underwater settings, evaluating five publicly available systems across datasets with varying turbidity, illumination loss, and colour attenuation, as well as an industrial survey. The study finds that reconstruction quality is more influenced by environmental setup—such as water clarity and illumination geometry—than by the specific algorithmic architecture, with clear water yielding high frame registration rates and artificial moving lights favoring medium‑blind splatting. The authors release all scene builds, per‑run configurations, and evaluation code to support reproducibility.

By Olaya \'Alvarez-Tu\~n\'on, Stella Gra{\ss}hof