Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
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arXiv:2610.13860v1 Announce Type: new Abstract: Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, the...
arXiv:2609.38622v1 Announce Type: new Abstract: Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the...
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive.
arXiv:2609.36940v1 Announce Type: new Abstract: Accurate dynamic scene reconstruction is important for robotic perception, where temporally consistent representations of dynamic environments are esse...
Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, extending these framewo...
SplashSplat introduces a new benchmark of 20 real-world splashing liquid scenes captured with seven synchronized 4K cameras at 60 fps, providing per-view liquid and container masks and fixed evaluation splits. The method reconstructs per‑frame liquid signed distance fields (SDFs) from these masks, fuses them into a coarse velocity field, and uses Lagrangian carriers to generate differentiable local Gaussian representations for rendering. SplashSplat outperforms existing dynamic Gaussian splatting techniques on both real and synthetic data, offering more physically plausible motion, lower training cost, and enabling temporal interpolation and style transfer without re‑optimization.