AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, extending these framewo...
Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward vi...
arXiv:2608.22888v1 Announce Type: new Abstract: Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpr...
WaterClear-GS introduces a physics-informed Gaussian splatting method tailored for underwater 3D reconstruction and appearance restoration. It models underwater degradation as intrinsic Gaussian attributes and employs a dual-branch optimization that separates clean appearance from degradation while preserving photometric consistency. The approach incorporates depth-guided geometry regularization, perception-driven supervision, exposure constraints, adaptive regularization, and spectral regularization, achieving strong novel view synthesis and image restoration performance at over 160 FPS.
OceanXL is a new framework that applies 3D Gaussian Splatting to large-scale underwater scenes by partitioning them into spatially coherent blocks and using adaptive pruning to remove redundant primitives. This divide‑and‑conquer approach improves training efficiency and rendering performance while maintaining global geometric consistency. The authors also release a large underwater dataset and demonstrate that OceanXL achieves favorable scalability, compactness, and efficiency compared to existing baselines, with competitive quality on smaller datasets and smaller model sizes than other underwater methods.
Reliable feedforward underwater 3D reconstruction remains challenging due to severe light attenuation and backscattering, which degrade visual quality and disrupt feature consistency across views, leading to inaccurate multi-view geometry. To address this issue, we propose WAT3R, a feed-forward framework for reconstructing 3D scenes directly from underwater images.