arXiv AI

CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

arXiv:2608. 09848v1 Announce Type: new Abstract: The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology.

arXiv AI
Aug 21

Towards general embodied intelligence: integrating large language models, knowledge bases, and reasoning capabilities to build the next generation of AI agents

arXiv:2608. 19794v1 Announce Type: new Abstract: The convergence of large language models (LLMs), structured knowledge bases (KBs), and reasoning ability (RA) presents a promising trajectory toward general embodied intelligence (GEI).

By Fujiang Yuan, Xia Huang, Lusheng Wang, Jun Ding, Zhen Tian, Yuxin Wang, Shaojie Gu, Yuki Funabora, Yanhong Peng, Zebing Mao
arXiv AI
Aug 5

PACE: Adaptive Budget Allocation for Time-Efficient Embodied Planning

arXiv:2608. 03034v1 Announce Type: cross Abstract: Reasoning-enhanced large language models have achieved remarkable improvements in planning tasks, yet their deployment in embodied systems remains impractical due to prohibitive inference delays-often exceeding minutes per planning instance.

By Yuchen Huang, Xijiang Ying, Zhenhua Ma, Xiaxiang Yuan, Zhijie Gao, Jiayi Huang, Ruichi Mao, Jiazheng Zhang, Hongsheng Ti, Maotao Tian, Rong Shi, Lu Zhao, Shizhuang Zhang, Zhuo Cui, He Wang, Ling Liu, Wei Zhang
arXiv AI
Aug 3

OpenClaw and Ollama in Agentic AI: Toward Fully Autonomous and Scalable AI Agent Systems

arXiv:2607. 28629v1 Announce Type: new Abstract: The rapid transition from reactive large language models (LLMs) to persistent, action-capable systems has exposed critical gaps in the architectural understanding of Agentic AI, particularly in separating inference, orchestration, and execution layers for autonomous AI agents.

By Konstantinos I. Roumeliotis, Ranjan Sapkota
arXiv AI
Sep 24

Building Socio-Affective Artificial Intelligence for Interactive Multi-Agent Simulations

The article presents design principles and a software architecture, AGIMUD, for enabling interaction between humans and multiple agents in dynamic simulated worlds. It integrates socially-aware reasoning, emotional agent behavior, a multimodal human interface, and distributed AI processing to support real‑time, multi‑user dungeon (MUD) environments. The work builds on current AI/AGI and transformer‑based conversational agents to create sustainable, governance‑aware human‑agent reasoning systems.

By David Berga