arXiv Computer Vision By Haixu Song, Fangfu Liu, Chenyu Zhang, Yueqi Duan

ToW3D: Consistency-aware Interactive Point-based Mesh Editing on GANs

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The paper introduces ToW3D, a method for precise and consistent control over 3D generative adversarial networks (GANs) using a Tug-of-War approach between shape deformation and appearance consistency. It addresses the challenge that 3D generators often lack generalization, leading to drastic global appearance changes when editing local mesh areas. ToW3D employs a two-step optimization—drag locally and shove globally—along with a structure adaptation module and a semantic preservation module, achieving superior appearance consistency and fidelity compared to prior methods, especially under large deformations.

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