GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
SpaceFlow is a training‑free pipeline that enables locally controllable 3D generation from text and geometric primitives. Each primitive acts as a proxy for an object part and receives a local control level, allowing users to dictate strict adherence to input shapes or permit generative completion in different regions. The method enforces spatial constraints during structure generation and matches appearance to primitives, limiting cross‑part leakage and achieving state‑of‑the‑art prompt faithfulness and material accuracy.
DiDE is a training‑free framework that enables independent control of color and texture when stylizing 3D assets generated by rectified flow‑based image‑to‑3D models. It leverages the overcomplete latent space of these models, partitioning channels so that texture occupies a small subset while color is encoded in a free subspace. Experiments on the newly collected Disen3D‑Bench benchmark demonstrate that DiDE outperforms existing 2D and 3D stylization methods in color fidelity, texture transfer, and content preservation.
FlexPainter is a new texture generation pipeline that offers flexible multi‑modal conditional guidance and produces highly consistent textures across multiple views. It builds a shared conditional embedding space to aggregate different input modalities and introduces an image‑based CFG method to separate structural and style information for reference image‑based stylization. The system generates multi‑view images simultaneously using a grid representation, applies view synchronization and adaptive weighting during diffusion sampling for local consistency, and finally uses a 3D‑aware texture completion model with a texture enhancement model to produce seamless, high‑resolution texture maps, outperforming state‑of‑the‑art methods in flexibility and quality.
arXiv:2607.07187v2 Announce Type: replace Abstract: Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region o...
arXiv:2608.29905v1 Announce Type: new Abstract: Text-guided style editing of 3D assets is essential for adapting existing objects to diverse visual aesthetics in digital content creation. Despite rap...
arXiv:2606. 07117v1 Announce Type: cross Abstract: This paper presents Native3D, the first end-to-end 3D scene generation framework that completely bypasses 2D intermediate representations.