Otter: A Time-Aware, History-Conditioned Human Chess AI
arXiv:2608. 05206v1 Announce Type: new Abstract: Otter is a 15.
arXiv:2606. 04473v1 Announce Type: cross Abstract: We present ChessMimic, a system of three small encoder-only transformers - for move, thinking-time, and outcome prediction - conditioned on the position, recent move history, player rating, and clock state.
arXiv:2608. 05206v1 Announce Type: new Abstract: Otter is a 15.
arXiv:2606. 25176v2 Announce Type: replace Abstract: Chess engines have evolved from search-based systems optimized solely for strength to neural policies capable of modeling human decisions across much of the rating spectrum.
arXiv:2606. 26267v1 Announce Type: new Abstract: Rating systems such as Elo serve as the gold standard for matchmaking in competitive chess.
arXiv:2608. 03416v1 Announce Type: new Abstract: Large language models (LLMs) are now regularly asked to forecast real-world events, but comparisons are often difficult because models receive different information, use different tools, and are evaluated under different rules.
arXiv:2607. 17765v1 Announce Type: cross Abstract: We introduce WC2026-Agents, a benchmark and dataset for evaluating large language models (LLMs) as autonomous forecasting agents on real, future events.
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
Football score forecasting combines a strong statistical core with a difficult contextual edge. Dynamic Poisson-family models estimate team strength, expected goals, and coherent score probabilities, but do not directly understand roles, tactical matchups, motivation, or how a first goal changes behaviour.
arXiv:2607. 11548v1 Announce Type: cross Abstract: Spatial football metrics such as pitch control assume access to the positions of all 22 players, yet the most widely available source of positional data -- the broadcast main camera -- shows only 10-16 of them at any moment.
arXiv:2608. 05030v1 Announce Type: new Abstract: Football score forecasting combines a strong statistical core with a difficult contextual edge.
arXiv:2608. 14982v1 Announce Type: cross Abstract: Transformers applied to spatial imperfect-information games must represent map geometry while tracking hidden entities through time.
arXiv:2607. 25655v1 Announce Type: new Abstract: Among chess opening positions that a strong engine judges essentially equal (Stockfish 18 evaluation within 10 centipawns of zero, depth-stable) and that humans actually reach on Lichess (October 2025; 1,661 positions, 16.
arXiv:2306. 02704v2 Announce Type: replace-cross Abstract: We introduce \emph{Calibrated Stackelberg Games (CSGs)}, a generalization of the standard Stackelberg Games (SGs) framework.