arXiv:2606. 04473v1 Announce Type: cross Abstract: We present ChessMimic, a system of three small encoder-only transformers - for move, thinking-time, and outcome prediction - conditioned on the position, recent move history, player rating, and clock state.
By Thomas Johnson
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2606. 28374v1 Announce Type: new Abstract: LLM agents are increasingly improved without weight updates by evolving a natural-language artifact, such as reflections, workflows, playbooks, cheatsheets, or optimized prompts, that conditions a frozen policy.
By Michael Nguyen, Quoc Nguyen, Paul Vuong
arXiv:2608. 05206v1 Announce Type: new Abstract: Otter is a 15.
By Tarun Kumar S
arXiv:2606. 01561v1 Announce Type: new Abstract: Aligning Large Language Models (LLMs) with human preferences is often formulated via Direct Preference Optimization (DPO).
By Xiwen Chen, Wenhui Zhu, Jingjing Wang, Peijie Qiu, Zhipeng Wang, Huayu Li, ZhengXiao He, Xuanzhao Dong, Prayag Tiwari, Mingkun Xu, Yujian Xiong, Feng Luo, Abolfazl Razi, Brendan Hogan Rappazzo, Anderson Schneider, Yuriy Nevmyvaka