arXiv AI By Tarun Kumar S

Otter: A Time-Aware, History-Conditioned Human Chess AI

Read the original on arXiv AI →

arXiv:2608. 05206v1 Announce Type: new Abstract: Otter is a 15.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
2d ago

Temporal-Difference Learning for Dragonchess

The paper examines the performance of evolutionary transfer learning and TD(lambda) in the three‑dimensional chess game Dragonchess. By re‑implementing the engine in C++ to accelerate play, the authors ran 10,000 games with statistical confidence, showing both adaptive methods outperform all other agents in a round‑robin tournament. The results indicate no significant performance difference between the evolved and learned evaluation functions, demonstrating the effectiveness of adaptive techniques in complex, novel game domains.

By Jim O'Connor, Annika Hoag, Sarah Goyette, Gary B. Parker