arXiv AI

Do Geometry-Aware Positional Encodings Help Transformers in Spatial Imperfect-Information Games?

arXiv:2608. 14982v1 Announce Type: cross Abstract: Transformers applied to spatial imperfect-information games must represent map geometry while tracking hidden entities through time.

arXiv Machine Learning
Jul 17

Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games

arXiv:2607. 14200v1 Announce Type: new Abstract: Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.

By Somjit Nath, Abdelhak Lemkhenter, Pallavi Choudhury, Chris Lovett, Katja Hofmann, Sergio Valcarcel Macua, Lukas Sch\"afer
arXiv Machine Learning
Jun 18

The Reward Was in Your Data All Along: Correcting Flow Matching with Discriminator-Guided RL

arXiv:2606. 19162v1 Announce Type: new Abstract: Score- and flow-matching models often rely on preference-based reinforcement learning for two purposes: aligning with subjective preferences and, surprisingly, recovering properties such as visual realism and coherent object structure that matching-based training is intended to learn from the data itself.

By Nicolas Beltran-Velez, Felix Friedrich, Zhang Xiaofeng, Reyhane Askari-Hemmat, Xiaochuang Han, Adriana Romero-Soriano, Michal Drozdzal
arXiv AI
Jun 24

G$^3$VLA: Geometric inductive bias for Vision-Language-Action Models

arXiv:2606. 24472v1 Announce Type: cross Abstract: Vision-language-action (VLA) models have made rapid progress in generalist robot manipulation by harnessing semantic knowledge from pretrained vision-language backbones, but their visual tokens remain grounded in 2D image coordinates rather than the calibrated geometry of the robot's cameras -- a mismatch especially pronounced in multi-camera setups, where views are coupled by known intrinsics and extrinsics yet processed as independent images.

By Yue Peng, Yongzhe Zhao, Artur Habuda, Khuyen Pham, Yanheng Zhu, Tran Nguyen Le, Fares Abu-Dakka, Li Guo
arXiv Machine Learning
Aug 12

HoloQ-VLA: Uniform W4A4 Quantization of Vision-Language-Action Models

arXiv:2605. 28803v3 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models unify perception, reasoning, and control in a single policy, but their multi-billion-parameter backbones and diffusion-based action heads make on-device deployment prohibitively expensive.

By Xinyu Wang, Mingze Li, Sicheng Lyu, Dongxiu Liu, Kaicheng Yang, Ziyu Zhao, Yufei Cui, Xiao-Wen Chang, Peng Lu