Play Like Champions: Counterfactual Feedback Generation in Latent Space
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
arXiv:2608. 14982v1 Announce Type: cross Abstract: Transformers applied to spatial imperfect-information games must represent map geometry while tracking hidden entities through time.
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
arXiv:2607. 11548v1 Announce Type: cross Abstract: Spatial football metrics such as pitch control assume access to the positions of all 22 players, yet the most widely available source of positional data -- the broadcast main camera -- shows only 10-16 of them at any moment.
arXiv:2607. 08984v1 Announce Type: cross Abstract: AlphaZero has demonstrated that a neural-guided Monte Carlo Tree Search can achieve superhuman performance, but strong play does not necessarily imply perfect play.
arXiv:2606. 12200v1 Announce Type: cross Abstract: We study policy representation learning from unlabeled multi-policy behavioral data.
arXiv:2607. 14200v1 Announce Type: new Abstract: Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.
arXiv:2608. 09638v1 Announce Type: new Abstract: Theory of Mind (ToM) is essential for agent interactions, yet existing evaluations either rely on static scenarios that oversimplify mental-state reasoning or interactive settings that provide limited diagnostic insight.
arXiv:2606. 19162v1 Announce Type: new Abstract: Score- and flow-matching models often rely on preference-based reinforcement learning for two purposes: aligning with subjective preferences and, surprisingly, recovering properties such as visual realism and coherent object structure that matching-based training is intended to learn from the data itself.
arXiv:2607. 19369v1 Announce Type: new Abstract: Hidden-state probes often recover latent labels in imperfect-information sequence models, but this alone does not establish that a model maintains a posterior belief distribution over hidden states.
arXiv:2607. 22732v1 Announce Type: new Abstract: LLM-based game agents often perform poorly on more complex tasks.
arXiv:2509. 05624v3 Announce Type: replace-cross Abstract: How much information about an agent's underlying values can be recovered from its observable behavior?
arXiv:2606. 24472v1 Announce Type: cross Abstract: Vision-language-action (VLA) models have made rapid progress in generalist robot manipulation by harnessing semantic knowledge from pretrained vision-language backbones, but their visual tokens remain grounded in 2D image coordinates rather than the calibrated geometry of the robot's cameras -- a mismatch especially pronounced in multi-camera setups, where views are coupled by known intrinsics and extrinsics yet processed as independent images.
arXiv:2605. 28803v3 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models unify perception, reasoning, and control in a single policy, but their multi-billion-parameter backbones and diffusion-based action heads make on-device deployment prohibitively expensive.