PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
The Flow has not summarised this story yet — read it at arXiv AI.
Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the f...
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.
arXiv:2610.03691v1 Announce Type: new Abstract: We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typica...
We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion directly from video and...
Generative Cinematographer (GenCine) lifts a single image into an editable 3D scene scaffold, allowing artists to jointly author camera paths and foreground motion using local 3D motion handles. The system projects these controls into guidance maps that encode handle positions and colors across frames, enabling a pretrained video model to follow camera-relative, piecewise-rigid motion without physics simulation. Training recovers controls from real videos and synthetic ground-truth geometry, and experiments demonstrate consistent camera-relative motion, improved geometric consistency, and strong controllability across diverse real-world scenes.