PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
arXiv:2603. 03485v3 Announce Type: replace-cross Abstract: Recent video diffusion models have achieved impressive capabilities as large-scale generative world models.
arXiv:2606. 15015v1 Announce Type: cross Abstract: Physics-grounded video generation requires controllable 3D object dynamics that remain physically consistent under contact, deformation, and external forcing.
arXiv:2608. 05948v1 Announce Type: new Abstract: Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions.
Video generation models achieve high visual quality but often struggle to generate physics-aware videos. Unlike rigid-body motion, which can be described by explicit trajectories or formulas, complex deformation dynamics remain challenging to synthesize.
World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure. We introduce CG-World, a large-scale world-state dataset and protocol derived from industrial computer graphics production pipelines.
arXiv:2607. 26452v1 Announce Type: new Abstract: World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure.
Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated.
arXiv:2503. 24009v3 Announce Type: replace-cross Abstract: Realistic simulation is critical for applications ranging from robotics to animation.
Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations.
Predicting object dynamics (i. e.
arXiv:2606. 16202v1 Announce Type: cross Abstract: Humans naturally understand object physics through everyday interactions, but faithfully predicting complex deformable dynamics, such as elastic materials and fabrics, remains a major challenge for computer vision and robotics.