LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
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arXiv:2609.00994v1 Announce Type: new Abstract: Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deforma...
arXiv:2503. 24009v3 Announce Type: replace-cross Abstract: Realistic simulation is critical for applications ranging from robotics to animation.
The paper introduces TruncGradGS, a piecewise truncated gradient approach that mitigates gradient vanishing in 3D Gaussian Splatting, enhancing optimization stability and robustness to initializations. It demonstrates consistent improvements over random and COLMAP initializations in both static and dynamic settings. Additionally, the authors highlight limitations of existing dynamic scene benchmarks and present a new synthetic dataset for evaluating dynamic Gaussian Splatting.
arXiv:2608. 16324v1 Announce Type: cross Abstract: We present LaGSplat (Latent Lagrangian Gaussian Splatting), a framework that infers interactive, physics-governed dynamics from one or a few monocular videos.
arXiv:2608.22102v1 Announce Type: cross Abstract: We present GCA (Gaussian Constitutive Alignment), a framework for learning implicit constitutive laws from monocular dynamic video of deformable obje...
arXiv:2609.07174v1 Announce Type: new Abstract: Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based meth...