Hugging Face Trending Papers

BridgeAfford: Bridging Query-Target Gap for Generalizable 3D Affordance Grounding

arXiv AI
Oct 16

BridgeAfford: Bridging Query-Target Gap for Generalizable 3D Affordance Grounding

BridgeAfford tackles the query‑target gap in language‑guided 3D affordance grounding by aligning interaction regions across objects and refining queries with visual evidence. The framework introduces Interaction Region Alignment to promote cross‑object consistency of geometrically similar regions, and Visual Evidence Aggregation to guide queries toward correct regions using a 2D affordance model. Experiments on LASO and PIAD show that BridgeAfford outperforms existing methods, especially on unseen objects, demonstrating robust generalization.

By Yijie Su, Yakun Zhu, Yi Bin, Pengpeng Zeng, Liang Chen, Guoqing Wang, Jingkuan Song, Heng Tao Shen
arXiv Computer Vision
Oct 28

3D-SceneQ: Empowering 3D LLM With Query-Guided Adaptive Pruning and Multi-Modal Feature Enhancement

3D-SceneQ is a new 3D large language model that tackles two key limitations of existing 3D scene understanding pipelines: the inclusion of irrelevant object tokens that add noise, and the exclusive use of point cloud data that lacks rich semantic cues. It introduces a Query‑Guided Adaptive Pruning (QGAP) module that selectively keeps task‑relevant objects based on user instructions, and a Multi‑modal Object‑level Feature Enhancement (MOFE) module that fuses 2D feature embeddings into the 3D representation to enrich semantic information. Experiments show that 3D‑SceneQ surpasses state‑of‑the‑art methods on several benchmarks, achieving significant gains in metrics such as CIDEr and EM@1.

By Yongqi Shan, Lu Zhang, Jiazuo Yu, Yunzhi Zhuge, Huchuan Lu
arXiv Computer Vision
Oct 22

UniRAP: Towards Unified Part-level Physical Affordance Reasoning and Actionable Perception

UniRAP is a unified model that infers part-level physical affordances and translates language instructions into actionable geometric representations. It treats the task as a conditional multimodal generation problem, integrating visual inputs, textual instructions, and optional prompts into a shared spatiotemporal representation via a unified interface token mechanism. The model employs a Unified Affordance Decoder to jointly perform object detection, part-level affordance segmentation, and 4‑DoF interaction pose estimation, and uses a curriculum-based transfer training strategy to improve data efficiency with limited textual annotations.

By Linfei Li, Ruining Hu, Lin Zhang, Zhong Wang, Fengyi Zhang, Ying Shen, Binqiang Wang, Xin Zhang
arXiv Machine Learning
Jul 8

PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies

arXiv:2602. 19710v3 Announce Type: replace-cross Abstract: Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision.

By Haitao Lin, Hanyang Yu, Jingshun Huang, He Zhang, Yonggen Ling, Ping Tan, Xiangyang Xue, Yanwei Fu
arXiv AI
Sep 30

UniAfford: Token-Routed Multitask Learning for Generalizable 2D-3D Affordance Perception

arXiv:2609.37264v1 Announce Type: cross Abstract: Affordance perception aims to localize actionable regions supporting embodied interaction, yet 2D and 3D affordance grounding have evolved as separat...

By Yuhao Liu, Yiming Zhong, Hanqing Wang, Shaocheng Yan, Yuhang Zhang, Wenzhou Lyu, Ziyang Ding, Wei Zhang, Xue Zhao, Jin Pan, Yuexin Ma, Xinge Zhu