The paper presents a constrained command‑conditioned Proximal Policy Optimization (PPO) executor for the MicroRTS real‑time strategy environment, enabling a single execution policy to follow diverse strategic commands. A Thompson‑sampling bandit strategist selects command tuples based on in‑game observations of the opponent’s strategy, rather than relying on opponent identity. In controlled experiments, the strategist‑executor system outperforms a flat PPO baseline against three of the four strongest opponents on a training map, including two held‑out opponents, while showing no significant difference against the remaining opponents.
By Nick Leenders, Roy Lindelauf, Joost van Oijen, Boris Cule
arXiv:2607. 08925v1 Announce Type: new Abstract: Training reinforcement-learning agents directly on physical robots makes every fall costly, since a fall can damage the platform and cannot be undone like a simulator reset; the goal is therefore to minimize falls during training rather than trade them off against return, as constrained Markov decision process (MDP) formulations do.
By Elham Daneshmand, Majid Khadiv, Glen Berseth, Hsiu-Chin Lin
The paper identifies an informational curse of horizon in goal-conditioned policy learning, showing that longer goal relabeling horizons during training can hurt policy generalization and performance. Controlled experiments with oracle planners separate training horizons from test horizons, revealing that behavioral cloning policies degrade with longer horizons while reinforcement learning mitigates this effect. The authors attribute this to reduced conditional mutual information between actions and hindsight-relabeled goals, and demonstrate that distilling short-horizon policy Jacobians into long-horizon policies improves performance, especially in combinatorial manipulation tasks.
By John L. Zhou, Yuxuan Dong, Jonathan C. Kao
arXiv:2610.08402v1 Announce Type: new
Abstract: Multi-turn LLM agents often receive sparse task feedback across several interactions, while generating each response token by token. This creates two r...
By Jiaju Chen, Min Yang, Jinghua Piao, Xiaochong Lan, Xu Xia, Xiangnan He, Yong Li
BCPPO is a new variant of Proximal Policy Optimization that uses Bachelier-inspired cost‑prediction networks to generate a smooth penalty based on disagreement among critics. The method keeps temporal‑difference learning unchanged, applies a saturation‑aware controller to manage cost penalties, and deploys only the policy network. Across extensive experiments, BCPPO outperforms comparators in achieving higher mean returns while maintaining lower or comparable CVaR in all tested tasks.
By Dongsheng Hou, Yanqiao Chen, Yuhan Rui
arXiv:2610.18808v1 Announce Type: cross
Abstract: In cooperative Multi-Agent Reinforcement Learning (MARL), agents must learn to coordinate their actions to achieve shared objectives. A key indicator...
By Svar Rajankumar Patel, Kshitij Jerath
arXiv:2606. 25556v1 Announce Type: cross Abstract: Stepwise group-based RL is an attractive way to train long-horizon LLM agents without a learned critic: it reuses multiple sampled rollouts to estimate local advantages.
By Hanyang Wang, Weijieying Ren, Yuxiang Zhang, Ding Cao, Zhizhao Zeng, Ke Zeng, Tianxiang Zhao
arXiv:2608. 07228v1 Announce Type: new Abstract: When a reinforcement learning agent cannot observe the full state, we usually blame its policies: it cannot see enough to represent a good one.
By Idil G\"ozel (University College London)
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2608. 11560v1 Announce Type: new Abstract: Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning.
By Sang Su Lee, Vineeth Loganathan, Shishir Dash, Vijay Raghavan
The paper introduces Reinforcement Learning with Decomposed Subtasks (RLDS), a method that splits trajectory rewards into per‑subtask shares before policy updates, replacing the scalar advantage used in Group Relative Policy Optimization (GRPO). RLDS employs Subtask‑Decomposed Advantage Estimation (SDAE) to compute group‑relative advantages and distribute credit to tokens based on subtask importance, focusing on steps where a reflection marks a subtask as consequential. Experiments on four benchmarks—FrozenLake, HotpotQA, ScienceWorld, and DeepResearch—show that RLDS improves performance on high‑heterogeneity tasks (ScienceWorld and FrozenLake) and is more compute‑efficient than scalar GRPO for long rollouts.
By Mattie Terzolo, Mikolaj Sacha, Ayan Sinha, Andrew Rabinovich
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore