arXiv AI

STRATA: Self-Learning Through Role-Aligned Tiered Agents for Real-Time Strategy Games

arXiv Machine Learning
Sep 4

LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.

By Hrithika Deepu Nair, Kayvan Karim
arXiv AI
Jun 19

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

arXiv:2606. 20014v1 Announce Type: cross Abstract: Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies.

By Jannik H\"osch, Alessandro Sestini, Florian Fuchs, Amir Baghi, Joakim Bergdahl, Konrad Tollmar, Jean-Philippe Barrette-LaPierre, Linus Gissl\'en
arXiv AI
6d ago

StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction

StraTA introduces Strategic Trajectory Abstraction, a framework that samples a compact strategy from the initial task state and conditions subsequent actions on that strategy, training strategy generation and action execution jointly with a hierarchical GRPO-style rollout design. The method enhances exploration and credit assignment over long horizons by incorporating diverse strategy rollouts and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld demonstrate that StraTA consistently improves sample efficiency and final performance, achieving success rates of 93.1% on ALFWorld, 84.2% on WebShop, and a 63.5% overall score on SciWorld, surpassing frontier closed‑source models.

By Xiangyuan Xue, Yifan Zhou, Zidong Wang, Shengji Tang, Philip Torr, Wanli Ouyang, Lei Bai, Zhenfei Yin
arXiv AI
Jun 2

MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.

By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov
arXiv AI
Jun 30

Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scripts

arXiv:2606. 30092v1 Announce Type: new Abstract: Real-time strategy (RTS) games present significant AI challenges, characterized by expansive state-action spaces arising from multi-unit coordination in continuous battlefields, and sparse delayed rewards stemming from final win/lose signals.

By Chunhui Bai, Changhe Li, Dequan Li, Xinye Cai, Shengxiang Yang
arXiv AI
Sep 16

AI for Games in the Foundation Model Era

arXiv:2609.16679v1 Announce Type: new Abstract: Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems mo...

By Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu
arXiv AI
6d ago

Agentick: A Unified Benchmark for General Sequential Decision-Making Agents

Agentick is a unified benchmark for sequential decision‑making agents that evaluates RL, LLM, VLM, hybrid, and human agents on 37 procedurally generated tasks across six capability categories, four difficulty levels, and five observation modalities via a single Gymnasium‑compatible interface. It includes a Coding API, oracle reference policies, pre‑built SFT datasets, a composable agent harness, and a live leaderboard. An evaluation of 27 configurations and over 90,000 episodes shows no single approach dominates, with GPT‑5 mini leading overall, PPO excelling in planning and multi‑agent tasks, and the reasoning harness boosting LLM performance by 3‑10×, while ASCII observations outperform natural language.

By Roger Creus Castanyer, Pablo Samuel Castro, Glen Berseth