arXiv AI

Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections

arXiv:2506. 12283v2 Announce Type: replace Abstract: Modeling vehicle interactions at unsignalized intersections is a challenging task due to the complexity of the underlying game-theoretic processes.

arXiv Computer Vision
Aug 25

BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation

arXiv:2608.22187v1 Announce Type: cross Abstract: Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and t...

By Jiaqi Wang, Zhuo Zhang, Haining Guan, Tingguang Zhou, Haowen Cui, Zhongyang Zhu, Yulong Zheng, ChuanYe Wang, Xuefeng Chen, Zhen Yang, Tianchen Deng, Feiyang Tan, Hangning Zhou, Bo Dai, Lixia Shen, Xiwu Chen, Xiyang Wang, Jiajun Zhu
arXiv AI
Jun 17

DriveJudge: Rethinking Autonomous Driving Evaluation with Vision-Language Models

arXiv:2606. 17362v1 Announce Type: cross Abstract: Autonomous driving has shifted towards end-to-end policy learning, where reliable, interpretable policy evaluation is a fundamental challenge as driving quality is highly context-dependent.

By Xinglong Sun, Kevin Xie, Jenny Schmalfuss, Despoina Paschalidou, Xiuming Zhang, Sanja Fidler, Kashyap Chitta, Jose M. Alvarez
arXiv Machine Learning
Sep 1

What Emerges and What Breaks in Self-Play Driving

The paper reports on training autonomous driving policies via self‑play, extending previous work by using Transformers and a real‑city high‑definition map. On CARLA and Waymo benchmarks, the resulting policies underperform compared to Gigaflow, with identified failure modes such as reward hacking at traffic lights and lack of incentive to stop at stop signs. The authors also analyze which traffic rules emerge from self‑play and confirm that reward conditioning produces diverse driving behaviors.

By Laur Sisask, Ardi Tampuu, Tambet Matiisen
arXiv AI
Jul 15

TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale

arXiv:2607. 13028v1 Announce Type: cross Abstract: Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains.

By Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang, Zachary Lee, Tim Wang, Wei Zhan
arXiv AI
Jul 24

Drive As You Like: Multi-Head Diffusion with Reinforcement Learning for Personalized Driving

arXiv:2508. 16947v2 Announce Type: replace-cross Abstract: Despite significant progress, imitation learning-based autonomous driving planners remain largely restricted to reproducing high-frequency biased behaviors, overlooking the inherent behavioral diversity of human driving.

By Fan Ding, Xuewen Luo, Fucai Ke, Hwa Hui Tew, Susilawati Susilawati, Vishnu Monn Baskaran, Junn Yong Loo