arXiv:2511. 02304v2 Announce Type: replace-cross Abstract: We study learning multi-task, multi-agent policies for cooperative, temporal objectives, under centralized training, decentralized execution.
By Beyazit Yalcinkaya, Marcell Vazquez-Chanlatte, Ameesh Shah, Hanna Krasowski, Sanjit A. Seshia
arXiv:2608. 08604v1 Announce Type: new Abstract: Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions.
By Ni Mu, Yao Luan, Yiqin Yang, Qing-Shan Jia
arXiv:2601. 18783v2 Announce Type: replace-cross Abstract: Balancing safety, efficiency, and operational costs in highway driving poses a challenging decision-making problem for heavy-duty vehicles.
By Deepthi Pathare, Leo Laine, Morteza Haghir Chehreghani
The paper introduces Hierarchical Reinforcement and Collective Learning (HRCL), a framework that combines multi‑agent reinforcement learning (MARL) with decentralized coordination. HRCL uses MARL at a high level to generate strategic guidance that limits the decision space for low‑level agents, enabling efficient short‑term coordination while considering long‑term effects. Experiments on synthetic, energy‑management, and drone‑swarm scenarios demonstrate faster convergence and significant reductions in system‑wide and individual costs compared to standalone MARL.
By Chuhao Qin, Evangelos Pournaras
The paper introduces Preference-based Opponent Shaping (PBOS), a method that incorporates a preference parameter into an agent’s loss function to directly consider an opponent’s loss during strategy updates. By jointly learning strategy and preference parameters, PBOS aims to guide agents toward cooperative or competitive behaviors without relying on simple opponent predictions. Experiments on differentiable games demonstrate that PBOS enables agents to achieve better reward distributions across various environments.
By Xinyu Qiao, Yudong Hu, Congying Han, Weiyan Wu, Tiande Guo
arXiv:2608. 11658v1 Announce Type: cross Abstract: Many reinforcement learning systems, from fleet management to traffic signal control, must serve an objective that changes dynamically after deployment, and retraining a policy for each new objective is prohibitively expensive.
By Zijian Zhao, Sen Li